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Joint Index Coding and Incentive Design for Selfish Clients

机译:自私客户的联合指数编码与激励设计

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摘要

The index coding problem includes a server, a group of clients, and a set of data chunks. While each client wants a subset of the data chunks and already has another subset as its side information, the server transmits some (uncoded or coded) chunks to the clients over a noiseless broadcast channel. The objective of the problem is to satisfy the demands of all clients with the minimum number of transmissions. This paper investigates the index coding setting from a game-theoretical perspective. We consider selfish clients, where each selfish client has private side information and a private valuation of each data chunk it wants. In this context, our objectives are following: 1) to motivate each selfish client to reveal the correct side information and true valuation of each data chunk it wants; 2) to maximize the social welfare, i.e., the total valuation of the data chunks recovered by the clients minus the total cost incurred by the transmissions from the server. Our main contribution is to jointly develop coding and incentive schemes for achieving the first objective perfectly and achieving the second objective optimally or approximately with guaranteed approximation ratios (potentially within some restricted sets of coding matrices).
机译:索引编码问题包括服务器,一组客户端和一组数据块。虽然每个客户端想要数据块的子集并且已经具有另一个子集作为其侧面信息,但是服务器通过无噪声广播频道向客户端发送一些(未编码或编码的)块。问题的目的是满足所有客户端的需求,具有最小传输数。本文调查了游戏理论透视的指数编码设置。我们认为自私客户,每个自私客户端都有私人侧面信息和它想要的每个数据块的私人估值。在这种情况下,我们的目标是遵循:1)激励每个自私的客户,以揭示它想要的每个数据块的正确侧面信息和真正估价; 2)最大化社会福利,即客户恢复的数据块的总估值减去了从服务器传输产生的总成本。我们的主要贡献是共同开发编码和激励计划,以实现第一个目标,完全实现第一客观,并在最佳地或大致以保证的近似比(可能在某些限制的编码矩阵内)实现第二个目标。

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