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Beyond the Shooter Game: Examining Presence and Hostile Outcomes Among Male Game Players

机译:超越射击游戏:检查男性游戏玩家的存在和敌对结果

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摘要

Investigating male game players, this study explores how game interface (virtual reality [VR] and standard console), game content (fighting, shooting, and driving), and game context (human and computer competition) influence levels of presence and hostile expectation bias—the expectation others will think, feel, speak, and act aggressively during social conflict. In addition to game interface and game content influencing hostile expectations, significant interactions were detected for hostile expectations. Presence, although not as predicted, also significantly differed across game interface and game content. Through the development and testing of each gaming experience, this study demonstrates that simply testing violent and nonviolent game situations underestimates the complexity of contemporary video-game play.
机译:通过调查男性游戏玩家,本研究探索了游戏界面(虚拟现实[VR]和标准控制台),游戏内容(战斗,射击和驾驶)和游戏环境(人与计算机竞争)如何影响存在感和敌对期望偏差—在社会冲突中,他人会思考,感觉,说话和采取积极行动的期望。除了游戏界面和游戏内容会影响敌对期望之外,还针对敌对期望检测到重大交互。在场状态,尽管不像预期的那样,但在游戏界面和游戏内容之间也存在显着差异。通过开发和测试每种游戏体验,该研究表明,仅测试暴力和非暴力游戏情况就低估了现代视频游戏的复杂性。

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