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Classification objects, ideal observers & generative models

机译:分类对象,理想观察者和生成模型

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A successful vision system must solve the problem of deriving geometrical information about three-dimensional objects from two-dimensional photometric input. The human visual system solves this problem with remarkable efficiency, and one challenge in vision research is to understand how neural representations of objects are formed and what visual information is used to form these representations. Ideal observer analysis has demonstrated the advantages of studying vision from the perspective of explicit generative models and a specified visual task, which divides the causes of image variations into the separate categories of signal and noise. Classification image techniques estimate the visual information used in a task from the properties of "noise" images that interact most strongly with the task. Both ideal observer analysis and classification image techniques rely on the assumption of a generative model. We show here how the ability of the classification image approach to understand how an observer uses visual information can be improved by matching the type and dimensionality of the model to that of the neural representation or internal template being studied. Because image variation in real world object tasks can arise from both geometrical shape and photometric (illumination or material) changes, a realistic image generation process should model geometry as well as intensity. A simple example is used to demonstrate what we refer to as a "classification object" approach to studying three-dimensional object representations.
机译:成功的视觉系统必须解决从二维光度输入中获取有关三维对象的几何信息的问题。人类视觉系统以非凡的效率解决了这个问题,视觉研究的一个挑战是了解对象的神经表示是如何形成的,以及使用什么视觉信息来形成这些表示。理想的观察者分析已经证明了从显式生成模型和指定的视觉任务的角度研究视觉的优势,该任务将图像变化的原因分为信号和噪声的单独类别。分类图像技术从与任务最强烈交互的“噪声”图像的属性估计任务中使用的视觉信息。理想的观察者分析和分类图像技术都依赖于生成模型的假设。我们在这里展示如何通过将模型的类型和维度与正在研究的神经表示或内部模板的类型和维度相匹配来提高分类图像方法理解观察者如何使用视觉信息的能力。由于现实世界中对象任务中的图像变化可能源于几何形状和光度(照明或材料)的变化,因此现实的图像生成过程应该对几何形状和强度进行建模。一个简单的示例用于说明研究三维对象表示形式的“分类对象”方法。

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