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Interactive frames constructed in Second Life meetings: a study in educational and professional settings

机译:在第二人生会议中构建的互动框架:针对教育和专业环境的研究

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Based on the analysis of “real” Second Life meetings data, in educational and professional settings, our objective is to understand the actual uses of this kind of Virtual World and more particularly, the interactive frames constructed in SL meetings and their interrelation with uses of communication media. The originality of our analytical framework stems from the combination of two perspectives: a third view perspective based on analyses of observational data and a first view perspective based on users’ reports on their experience in SL. Our results highlight: boundaries between serious and recreational registers; avatar’s expression and attribution of feelings to the person “behind”; spatial positioning as indicators and constructors of roles and engagement; management of communication fluidity and joint focus; narrowing of communication media used for task focus content; emerging mediation role for management of fractured exchanges.
机译:基于对“真实的”第二人生会议数据的分析,在教育和专业环境中,我们的目标是了解这种虚拟世界的实际用途,尤其是SL会议中构建的交互式框架及其与虚拟世界用途的相互关系。通讯媒体。我们的分析框架的独创性来自于两种观点的结合:基于观察数据分析的第三种观点和基于用户关于SL经验报告的第一种观点。我们的结果突出了:认真登记与娱乐登记之间的界限;化身对“背后”人的表达和情感归属;空间定位作为角色和参与的指标和构造者;管理沟通的流动性和共同焦点;缩小用于任务重点内容的通信媒体;新兴的调解作用在零散交易的管理中。

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