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Adaptive Bit Allocation for 3D Video Coding

机译:用于3D视频编码的自适应比特分配

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摘要

In the multi-view video plus depth 3D video coding, texture image and depth map are coded jointly. The texture image is utilized for displaying and synthesizing the virtual view as reference image. The depth map provides the scene geometry information and is utilized to synthesize the virtual view at the terminal through Depth-Image Based Rendering technique. The distortion of the compressed texture image and depth map will be propagated to the synthesized virtual view. Besides the coding efficiency of texture image and depth map, bit allocation between texture image and depth map also has a great effect on the synthesized virtual view quality. Several methods are proposed for bit allocation between texture image and depth map, but most of them attempt to allocate a fixed target bitrate based on virtual view distortion model to achieve optimal synthesized virtual view quality, and the modeling process brings extra complexity. In practical application, the video sequence has different contents and fixed bit ratio cannot achieve optimal performance. In this paper, we propose an adaptive bit allocation algorithm for 3D video coding. First, we present a model to estimate the synthesized virtual view distortion, and then adjust the bit ratio between adjacent views and between texture image and depth map at Group of Picture level based on the virtual view quality fluctuation. We adjust the bit ratio to achieve the optimal virtual view quality for different video contents. Experimental results demonstrate that the proposed algorithm can optimally allocate bits to achieve optimal virtual view quality under different target bitrates and for different video contents, and the computational complexity of the proposed algorithm is extremely low.
机译:在多视图视频加深度3D视频编码中,纹理图像和深度图共同编码。纹理图像被用于显示和合成作为参考图像的虚拟视图。深度图提供场景几何信息,并通过基于深度图像的渲染技术用于在终端上合成虚拟视图。压缩的纹理图像和深度图的变形将传播到合成的虚拟视图。除了纹理图像和深度图的编码效率外,纹理图像和深度图之间的位分配对合成的虚拟视图质量也有很大影响。提出了几种在纹理图像和深度图之间进行位分配的方法,但是大多数方法都试图基于虚拟视图失真模型分配固定的目标比特率,以获得最佳的合成虚拟视图质量,并且建模过程带来了额外的复杂性。在实际应用中,视频序列具有不同的内容,固定的比特率不能达到最佳性能。在本文中,我们提出了一种用于3D视频编码的自适应比特分配算法。首先,我们提出一个模型来估计合成的虚拟视图失真,然后基于虚拟视图质量波动,在图片组级别调整相邻视图之间以及纹理图像和深度图之间的位比。我们调整比特率以实现针对不同视频内容的最佳虚拟观看质量。实验结果表明,该算法可以在不同的目标比特率和不同的视频内容下,最优地分配比特,以达到最佳的虚拟观看质量,并且该算法的计算复杂度极低。

著录项

  • 来源
    《Circuits, systems, and signal processing》 |2017年第5期|2102-2124|共23页
  • 作者单位

    Shanghai Univ, Sch Commun & Informat Engn, 149 Yanchang Rd, Shanghai 200072, Peoples R China;

    Shanghai Univ, Sch Commun & Informat Engn, 149 Yanchang Rd, Shanghai 200072, Peoples R China|Key Lab Adv Display & Syst Applicat, 149 Yanchang Rd, Shanghai 200072, Peoples R China;

    Shanghai Univ, Sch Commun & Informat Engn, 149 Yanchang Rd, Shanghai 200072, Peoples R China|Key Lab Adv Display & Syst Applicat, 149 Yanchang Rd, Shanghai 200072, Peoples R China;

    Shanghai Univ, Sch Commun & Informat Engn, 149 Yanchang Rd, Shanghai 200072, Peoples R China;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    3D video coding; Bit allocation; Rate control; Virtual view distortion;

    机译:3D视频编码;位分配;速率控制;虚拟视图失真;

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