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首页> 外文期刊>IEEE Transactions on Circuits and Systems for Video Technology >Subjective and Objective Comparison of Advanced Motion Compensation Methods for Blocking Artifact Reduction in a 3-D Wavelet Coding System
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Subjective and Objective Comparison of Advanced Motion Compensation Methods for Blocking Artifact Reduction in a 3-D Wavelet Coding System

机译:用于阻止3D小波编码系统中的伪影减少的高级运动补偿方法的主观和客观比较

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摘要

We compare, both objectively and subjectively, the performance of various advanced motion compensation methods, including overlapped block motion compensation (OBMC) and control grid interpolation (CGI), in a 3-D wavelet-based coding system. The motion vectors of the methods are obtained by using a sequence of 1-D dynamic programming algorithms that minimizes the cost function. Our experiment results indicate that an OBMC sequence usually has a higher peak signal-to-noise ratio (PSNR) than other methods, while a CGI sequence usually contains the fewest blocking artifacts. We provide a simple framework that combines the OBMC and CGI sequences. The proposed hybrid method removes more than 50% of the blocking artifacts of an OBMC sequence, while simultaneously maintaining a high PSNR performance.
机译:我们在主观和主观上比较了基于3-D小波的编码系统中各种先进运动补偿方法(包括重叠块运动补偿(OBMC)和控制网格插值(CGI))的性能。这些方法的运动矢量是通过使用一维动态编程算法序列获得的,该算法将代价函数降至最低。我们的实验结果表明,OBMC序列通常比其他方法具有更高的峰值信噪比(PSNR),而CGI序列通常包含最少的阻塞伪像。我们提供了一个简单的框架,结合了OBMC和CGI序列。所提出的混合方法去除了OBMC序列的50%以上的阻塞伪像,同时保持了较高的PSNR性能。

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