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A Survey of 3DTV Displays: Techniques and Technologies

机译:3DTV显示器概述:技术和技术

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The display is the last component in a chain of activity from image acquisition, compression, coding transmission and reproduction of 3-D images through to the display itself. There are various schemes for 3-D display taxonomy; the basic categories adopted for this paper are: holography where the image is produced by wavefront reconstruction, volumetric where the image is produced within a volume of space and multiple image displays where two or more images are seen across the viewing field. In an ideal world a stereoscopic display would produce images in real time that exhibit all the characteristics of the original scene. This would require the wavefront to be reproduced accurately, but currently this can only be achieved using holographic techniques. Volumetric displays provide both vertical and horizontal parallax so that several viewers can see 3-D images that exhibit no accommodation/convergence rivalry. Multiple image displays fall within three fundamental types: holoform in which a large number of views give smooth motion parallax and hence a hologram-like appearance, multiview where a series of discrete views are presented across viewing field and binocular where only two views are presented in regions that may occupy fixed positions or follow viewers' eye positions by employing head tracking. Holography enables 3-D scenes to be encoded into an interference pattern, however, this places constraints on the display resolution necessary to reconstruct a scene. Although holography may ultimately offer the solution for 3DTV, the problem of capturing naturally lit scenes will first have to be solved and holography is unlikely to provide a short-term solution due to limitations in current enabling technologies. Liquid crystal, digital micromirror, optically addressed liquid crystal and acoustooptic spatial light modulators (SLMs) have been employed as suitable spatial light modulation devices in holography. Liquid crystal SLMs are generally favored owing to the c- ommercial availability of high fill factor, high resolution addressable devices. Volumetric displays provide both vertical and horizontal parallax and several viewers are able to see a 3-D image that exhibits no accommodation/convergence rivalry. However, the principal disadvantages of these displays are: the images are generally transparent, the hardware tends to be complex and non-Lambertian intensity distribution cannot be displayed. Multiple image displays take many forms and it is likely that one or more of these will provide the solution(s) for the first generation of 3DTV displays.
机译:显示器是从图像采集,压缩,3D图像的编码传输和再现到显示器本身的一系列活动中的最后一个组件。 3-D显示分类法有多种方案。本文采用的基本类别是:通过波前重建生成图像的全息技术,在一定空间内生成图像的体积全息技术以及在整个视场中可以看到两个或更多图像的多个图像显示器。在理想的世界中,立体显示器将实时产生显示原始场景所有特征的图像。这将需要精确再现波前,但是目前只能使用全息技术来实现。容积式显示器同时提供垂直和水平视差,因此几位观看者可以看到3D图像,没有任何适应/融合竞争。多种图像显示属于以下三种基本类型:全息图,其中大量视图给出了平滑的运动视差,因此具有全息图的外观;多视图显示了跨视场呈现的一系列离散视图;双眼显示了其中的两种视图通过头部跟踪可以占据固定位置或跟随观看者眼睛位置的区域。全息技术可以将3D场景编码为干涉图案,但是,这对重建场景所需的显示分辨率施加了限制。尽管全息技术最终可能会为3DTV提供解决方案,但首先必须解决捕获自然照明场景的问题,并且由于当前启用技术的局限性,全息技术不太可能提供短期解决方案。液晶,数字微镜,光学寻址液晶和声光空间光调制器(SLM)已被用作全息术中的合适空间光调制装置。由于高填充因子,高分辨率可寻址设备的市售性,液晶SLM通常受到青睐。体积显示提供垂直和水平视差,并且一些观看者能够看到3D图像,而该图像没有任何适应/会聚竞争。然而,这些显示器的主要缺点是:图像通常是透明的,硬件趋于复杂并且不能显示非朗伯强度分布。多个图像显示器采用多种形式,并且其中一个或多个可能会为第一代3DTV显示器提供解决方案。

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