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首页> 外文期刊>Circuits and Systems for Video Technology, IEEE Transactions on >Algorithm and Architecture Design of Human–Machine Interaction in Foreground Object Detection With Dynamic Scene
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Algorithm and Architecture Design of Human–Machine Interaction in Foreground Object Detection With Dynamic Scene

机译:动态场景的前景物体检测中人机交互的算法和架构设计

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In the field of intelligent visual surveillance, the topic of tolerating background motions while detecting foreground motions in dynamic scene is widely explored by the recent foreground detection literatures. Applying the sophisticated background modeling method is a common solution for such dynamic background problem. However, the sophisticated background modeling method is computation intensive and involves huge memory bandwidth on data access. Realizing such approach on a multicamera surveillance system for real-time application can dramatically increase the hardware cost. This paper presents a hardware-oriented foreground detection that is based on human–machine interaction in object level (HMIiOL) scheme. The HMIiOL can vary the conditions for a moving object been regarded as a foreground object. The conditions are depending on background environment and are derived from the information from human–machine interaction. By the HMIiOL scheme, adopting a simple background modeling method can achieve well foreground detection with significant background motions. A processor based on system-on-chip design is presented for the HMIiOL-based foreground detection. The presented processor consists of accelerators to increase throughput of the computationally intensive tasks in the algorithm, and a reduced instruction set computing unit to handle the interaction task and the noncomputation-intensive tasks. Pipelining and parallelism techniques are used to increase the throughput. The detecting capability of the processor reaches HD720 at 30 Hz. The maximum throughput can be up to 32.707 Mpixels/s. Performance evaluation and comparison with existed foreground detection hardware show the improvement of our design.
机译:在智能视觉监控领域,最近的前景检测文献广泛地探讨了在动态场景中检测前景运动的同时容忍背景运动的课题。应用复杂的背景建模方法是解决此类动态背景问题的常用解决方案。但是,复杂的后台建模方法需要大量的计算,并且在数据访问上涉及巨大的内存带宽。在用于实时应用的多摄像机监视系统上实现这种方法会大大增加硬件成本。本文提出了一种基于硬件的面向对象的前景检测,该检测基于对象级别的人机交互(HMIiOL)方案。 HMIiOL可以更改将运动对象视为前景对象的条件。条件取决于背景环境,并且是从人机交互的信息中得出的。通过HMIiOL方案,采用简单的背景建模方法可以实现具有显着背景运动的良好前景检测。提出了一种基于片上系统设计的处理器,用于基于HMIiOL的前景检测。所提出的处理器包括加速器,用于增加算法中计算密集型任务的吞吐量;以及精简的指令集计算单元,用于处理交互任务和非计算密集型任务。流水线和并行技术用于增加吞吐量。处理器的检测能力在30 Hz时达到HD720。最大吞吐量可以达到32.707 Mpixels / s。性能评估以及与现有前景检测硬件的比较显示了我们设计的改进。

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