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Depth Map Rasterization Using Triangulation and Color Consistency for Various Sampling Structures

机译:使用三角剖分和颜色一致性对各种采样结构进行深度图栅格化

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摘要

The reconstruction of a dense depth map from sparsely sampled depth information has been studied to improve stereoscopic 3-D images. Among various sparse-to-dense depth map reconstruction methods, triangular-patch-based approaches have been widely used. However, the triangular-patch-based approaches suffer from a limitation in preserving depth discontinuities, because they assume that each triangular patch has a planar depth map. This paper presents a novel depth map rasterization method that considers the depth discontinuities and color consistencies in each triangular patch. The results of the experiment show that the proposed depth map rasterization method reconstructs dense depth maps with higher accuracy than the previous depth map upsampling methods for both regular and irregular depth map sampling structures.
机译:已经研究了从稀疏采样的深度信息重建密集深度图以改善立体3D图像的方法。在各种稀疏到密集的深度图重建方法中,基于三角形补片的方法已被广泛使用。但是,基于三角形补丁的方法在保留深度不连续性方面存在局限性,因为它们假定每个三角形补丁都具有平面深度图。本文提出了一种新颖的深度图栅格化方法,该方法考虑了每个三角形面片中的深度不连续性和颜色一致性。实验结果表明,对于常规和不规则深度图采样结构,所提出的深度图栅格化方法都比以前的深度图上采样方法具有更高的精度,可以重建密集的深度图。

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