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Strategy Competition Dynamics of Multi-Agent Systems in the Framework of Evolutionary Game Theory

机译:进化博弈论框架中多种子体系统的战略竞争动态

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There is the recent boom in investigating the control of evolutionary games in multi-agent systems, where personal interests and collective interests often conflict. Using evolutionary game theory to study the behaviors of multi-agent systems yields an interdisciplinary topic which has received an increasing amount of attention. Findings in real-world multi-agent systems show that individuals have multiple choices, and this diversity shapes the emergence and transmission of strategy, disease, innovation, and opinion in various social populations. In this sense, the simplified theoretical models in previous studies need to be enriched, though the difficulty of theoretical analysis may increase correspondingly. Here, our objective is to theoretically establish a scenario of four strategies, including competition among the cooperatives, defection with probabilistic punishment, speculation insured by some policy, and loner. And the possible results of strategy evolution are analyzed in detail. Depending on the initial condition, the state converges either to a domination of cooperators, or to a rock-scissors-paper type heteroclinic cycle of three strategies.
机译:最近在调查多助理系统中的进化游戏控制时,有最近的潮流,其中个人兴趣和集体利益经常发生冲突。利用进化博弈论研究多功能系统的行为产生了一个跨学科的主题,它受到了越来越大的关注。现实世界多助手系统中的调查结果表明,个人有多种选择,这种多样性塑造了各种社会人口的战略,疾病,创新和意见的出现和传播。从这个意义上讲,需要丰富先前研究中的简化理论模型,尽管理论分析的难度可能相应地增加。在这里,我们的目标是理论上,理论上建立了四种策略的情景,包括合作社之间的竞争,概率惩罚的叛逃,由某种政策和孤独的猜测所属的猜测。详细分析了策略演化的可能结果。根据初始条件,状态会聚到合作者的统治,或者摇滚剪刀纸型的三种策略的杂循环。

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