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Three-dimensional space interpolation of grey / depth image sequence — A new technique of computer graphics synthesis

机译:灰度/深度图像序列的三维空间插值—计算机图形合成的新技术

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This paper advances a three-dimensional space interpolation method of grey / depth image sequence, which breaks free from the limit of original practical photographing route. Pictures can cruise at will in space. By using space sparse sampling, great memorial capacity can be saved and reproduced scenes can be controlled. To solve time consuming and complex computations in three-dimensional interpolation algorithm, we have studied a fast and practical algorithm of scattered space lattice and that of “Warp” algorithm with proper depth. By several simple aspects of three-dimensional space interpolation, we succeed in developing some simple and practical algorithms. Some results of simulated experiments with computers have shown that the new method is absolutely feasible.
机译:提出了一种灰度/深度图像序列的三维空间插值方法,该方法不受原始实际拍摄路线的限制。图片可以在太空中随意航行。通过使用稀疏空间采样,可以节省大量纪念空间,并可以控制再现场景。为了解决三维插值算法中耗时且复杂的计算问题,我们研究了一种快速实用的散乱空间点阵算法和具有适当深度的“ Warp”算法。通过三维空间插值的几个简单方面,我们成功开发了一些简单实用的算法。计算机仿真实验的一些结果表明,该新方法是绝对可行的。

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