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Approach to modeling and virtual-reality-based simulation for plant canopy lighting

机译:植物冠层照明的建模和基于虚拟现实的仿真方法

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摘要

Over the past 20 years, significant progress has been made in virtual plant modeling corresponding to the rapid advances in information technology. Virtual plant research has broad applications in agronomy, forestry, ecology and remote sensing. As many biological processes are driven by light, it is the key for virtual plant to estimate the light absorbed by each organ. This paper presents the radiance equation suitable for calculating sun and sky light intercepted by plant organs based on the principles of the interaction between light and plant canopy firstly; analyzes the process principles of plant canopy primary lighting based on ray casting and projection secondly; describes the multiple scattering of plant lighting based on Monte Carlo ray tracing method and on the radiosity method thirdly; and confirms the research with 3D visualization based on Virtual Reality Modeling Language (VRML) finally. The research is the primary work of digital agriculture, and important for monitoring and estimating corn growth in Northeast China.
机译:在过去的20年中,与信息技术的迅速发展相对应,虚拟工厂建模已取得了重大进展。虚拟植物研究在农学,林业,生态学和遥感领域具有广泛的应用。由于许多生物过程受光驱动,因此虚拟植物估算每个器官吸收的光是关键。本文首先根据光与植物冠层相互作用的原理,提出了适合计算植物器官截获的日光的辐射方程。其次,基于射线投射和投影分析了植物冠层一次照明的过程原理。第三,基于蒙特卡洛射线追踪法和光能传递法,描述了植物照明的多重散射。并最终基于虚拟现实建模语言(VRML)的3D可视化证实了该研究。这项研究是数字农业的基础性工作,对于监测和估计中国东北地区的玉米生长具有重要意义。

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