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Motion of animated streamlets appears to surpass their graphical alterations in human visual detection of vector field maxima

机译:在矢量场最大值的人眼检测中,动画小流的运动似乎超过了它们的图形更改。

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Animations have become a frequently utilized illustration technique on maps but changes in their graphical loading remain understudied in empirical geovisualization and cartographic research. Animated streamlets have gained attention as an illustrative animation technique and have become popular on widely viewed maps. We conducted an experiment to investigate how altering four major animation parameters of animated streamlets affects people's reading performance of field maxima on vector fields. The study involved 73 participants who performed reaction-time tasks on pointing maxima on vector field stimuli. Reaction times and correctness of answers changed surprisingly little between visually different animations, with only a few occasional statistical significances. The results suggest that motion of animated streamlets is such a strong visual cue that altering graphical parameters makes only little difference when searching for the maxima. This leads to the conclusion that, for this kind of a task, animated streamlets on maps can be designed relatively freely in graphical terms and their style fitted to other contents of the map. In the broader visual and geovisual analytics context, the results can lead to more generally hypothesizing that graphical loading of animations with continuous motion flux could be altered without severely affecting their communicative power.
机译:动画已成为地图上常用的插图技术,但在经验地理可视化和制图研究中,其图形负载的变化仍未得到研究。动画小流作为一种说明性动画技术已受到关注,并已在广泛查看的地图上流行。我们进行了一项实验,以研究更改动画小流的四个主要动画参数如何影响人们对矢量场的最大场的阅读性能。这项研究涉及73名参与者,他们在向量场刺激上指向最大点时执行了反应时间任务。在视觉上不同的动画之间,反应时间和答案的正确性变化很小,只有很少的统计意义。结果表明,动画小流的运动具有很强的视觉提示,以至于在搜索最大值时更改图形参数几乎没有什么区别。得出的结论是,对于此类任务,可以相对自由地以图形方式设计地图上的动画小流,并且使其样式适合地图的其他内容。在更广泛的视觉和地理视觉分析环境中,结果可能导致更普遍的假设,即在不严重影响其通信能力的情况下,可以更改具有连续运动通量的动画的图形加载。

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