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How (not) to Incent Crowd Workers: Payment Schemes and Feedback in Crowdsourcing

机译:如何(不)激励人群工作者:众包中的支付方案和反馈

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摘要

Crowdsourcing gains momentum: In digital work places such as Amazon Mechanical Turk, oDesk, Clickworker, 99designs, or InnoCentive it is easy to distribute human work to hundreds or thousands of freelancers. In these crowdsourcing settings, one challenge is to properly incent worker effort to create value. Common incentive schemes are piece rate payments and rank-order tournaments among workers. Tournaments might or might not disclose a worker's current competitive position via a leaderboard. Following an exploratory approach, we derive a model on worker performance in rank-order tournaments and present a series of real effort studies using experimental techniques on an online labor market to test the model and to compare dyadic tournaments to piece rate payments. Data suggests that on average dyadic tournaments do not improve performance compared to a simple piece rate for simple and short crowdsourcing tasks. Furthermore, giving feedback on the competitive position in such tournaments tends to be negatively related to workers' performance. This relation is partially mediated by task completion and moderated by the provision of feedback: When playing against strong competitors, feedback is associated with workers quitting the task altogether and, thus, showing lower performance. When the competitors are weak, workers tend to complete the task but with reduced effort. Overall, individual piece rate payments are most simple to communicate and implement while incenting performance is on par with more complex dyadic tournaments.
机译:众包获得动力:在数字化工作场所,例如Amazon Mechanical Turk,oDesk,Clickworker,99designs或InnoCentive,可以很轻松地将人力分配给成百上千的自由职业者。在这些众包环境中,一项挑战是适当激发员工创造价值的努力。常见的激励计划是计件工资和工人之间的等级竞赛。比赛可能会也可能不会通过排行榜显示工人当前的竞争地位。遵循探索性方法,我们推导了有关员工在等级竞赛中的表现的模型,并提出了一系列使用在线劳动力市场上的实验技术进行的真实努力研究,以测试该模型并将二元竞赛与计件工资进行比较。数据表明,与简单的计件比率相比,二元锦标赛平均而言并不能改善简单和短期的众包任务。此外,在此类比赛中提供关于竞争地位的反馈往往与工人的表现负相关。这种关系部分地由任务完成来调节,并由提供反馈来调节:当与强大的竞争对手竞争时,反馈与工人完全退出任务相关,因此表现出较低的绩效。当竞争对手软弱无力时,工人往往会完成任务,但工作量会减少。总体而言,个人计件工资是最易于沟通和实施的,而激励绩效与更复杂的二进制锦标赛相当。

著录项

  • 来源
    《Wirtschaftsinformatik》 |2015年第3期|167-179|共13页
  • 作者单位

    Institute of Information Systems and Marketing, Karlsruhe Service Research Institute (KSRI), Karlsruhe Institute of Technology (KIT), Englerstr. 14, 76131 Karlsruhe, Germany;

    Research Center Finance and Information Management, Project Group Business and Information Systems Engineering of Fraunhofer FIT, University of Augsburg, Universitaetsstr. 12, 86159 Augsburg, Germany;

    Institute of Information Systems and Marketing, Karlsruhe Institute of Technology (KIT), Englerstr. 14, 76131 Karlsruhe, Germany;

    Institute of Information Systems and Marketing, Karlsruhe Service Research Institute (KSRI), Karlsruhe Institute of Technology (KIT), Englerstr. 14, 76131 Karlsruhe, Germany;

  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Crowdsourcing; Online labor; Incentives; Exploratory study; Experimental techniques; Real effort task; Rank-order tournament; Piece rate; Feedback;

    机译:众包;在线劳动;激励措施;探索性的研究;实验技术;真正的努力任务;排名比赛;单价;反馈;
  • 入库时间 2022-08-17 23:25:32

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