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Privacy-Accuracy Trade-Off in Differentially-Private Distributed Classification: A Game Theoretical Approach

机译:差异私有分布式分类中的隐私准确性权衡:游戏理论方法

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摘要

Nowadays the privacy issue arising in data mining applications has attracted much attention. In the context of distributed data mining, a major concern of the participant is that its privacy may be disclosed to other participants or a third party. To protect privacy, one can apply a differential privacy approach to perturb the data before sharing them with others, which generally causes a negative effect on the mining result. Thus there is a trade-off between privacy and the mining result. In this paper, we study a distributed classification scenario where a mediator builds a classifier based on the perturbed query results returned by a number of users. We propose a game theoretical approach to analyze how users choose their privacy budgets. Specifically, interactions among users are modeled as a game in satisfaction form. And an algorithm is proposed for users to learn the satisfaction equilibrium (SE) of the game. Experimental results demonstrate that, when the differences among users' expectations are not significant, the proposed learning algorithm can converge to an SE, at which every user achieves a balance between the accuracy of the classifier and the preserved privacy.
机译:如今,数据挖掘申请中产生的隐私问题引起了很多关注。在分布式数据挖掘的背景下,参与者的主要问题是其隐私可能会向其他参与者或第三方披露。为了保护隐私,可以在与其他人共享之前应用差异隐私方法来扰乱数据,这通常会对挖掘结果产生负面影响。因此,隐私与采矿结果之间存在权衡。在本文中,我们研究了一个分布式分类场景,其中一个由多个用户返回的扰动查询结果构建分类器。我们提出了一种游戏理论方法来分析用户如何选择隐私预算。具体地,用户之间的交互被建模为以满足形式的游戏。提出了一种算法,为用户学习游戏的满意度(SE)。实验结果表明,当用户期望之间的差异不显着时,所提出的学习算法可以收敛到SE,每个用户在分类器的准确性和保存的隐私之间实现平衡。

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