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Victory displays: a game-theoretic analysis

机译:胜利展示:博弈论分析

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摘要

Two rationales have been proposed verbally for the function of victory displays, which are performed by the winners of contests but not by the losers. The “advertising” rationale is that victory displays are attempts to communicate victory to other members of a social group that do not pay attention to contests or cannot otherwise identify the winner. The “browbeating” rationale is that victory displays are attempts to decrease the probability that the loser of a contest will initiate a future contest with the same individual. We formally explore the logic of these rationales with game-theoretic models. The models show that both rationales are logically sound; however, all other things being equal, the intensity of victory displays will be highest through advertising in groups where the reproductive advantage of dominance is low and highest through browbeating in groups where the reproductive advantage of dominance is high.
机译:对于胜利展示的功能,已经口头提出了两个理由,它们是比赛的获胜者执行的,而不是失败者的执行。 “广告”的基本原理是,胜利展示是试图将胜利传达给不关注比赛或无法识别获胜者的社会群体的其他成员。 “吹牛”的理由是,胜利的表现是试图降低比赛输家将与同一个人发起未来比赛的可能性。我们使用博弈论模型来正式探索这些理论的逻辑。这些模型表明,两种理由在逻辑上都是合理的。但是,在所有其他条件相同的情况下,在优势支配的生殖优势较低的人群中,通过广告进行宣传的胜利强度将最高,而在优势支配的生殖优势较高的人群中,通过打眉毛获得胜利的强度最高。

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  • 来源
    《Behavioral Ecology》 |2006年第4期|597-605|共9页
  • 作者单位

    Department of Mathematics Florida State University Tallahassee FL 32306-4510 USA and;

    Department of Biology Carleton University 1125 Colonel By Drive Ottawa Ontario K1S 5B6 Canada;

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