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Nonlinear, near photo-realistic caricatures using a parametric facial appearance model

机译:使用参数化面部外观模型的非线性,近乎真实感的漫画

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A mathematical model previously developed for use in computer vision applications is presented as an empirical model for face space. The term appearance space is used to distinguish this from previous models. Appearance space is a linear vector space that is dimensionally optimal, enables us to model and describe any human facial appearance, and possesses characteristics that are plausible for the representation of psychological face space. Randomly sampling from a multivariate distribution for a location in appearance space produces entirely plausible faces, and manipulation of a small set of defining parameters enables the automatic generation of photo-realistic caricatures. The appearance space model leads us to the new concept of nonlinear caricatures, and we show that the accepted linear method for caricature is only a special case of a more general paradigm. Nonlinear methods are also viable, and we present examples of photographic quality caricatures, using a number of different transformation functions. Results of a simple experiment are presented that suggest that nonlinear transformations can accurately capture key aspects of the caricature effect. Finally, we discuss the relationship between appearance space, caricature, and facial distinctiveness. On the basis of our new theoretical framework, we suggest an experimental approach that can yield new evidence for the plausibility of face space and its ability to explain processes of recognition.
机译:先前开发的用于计算机视觉应用的数学模型被介绍为面部空间的经验模型。术语外观空间用于将其与以前的模型区分开。外观空间是一个线性向量空间,在尺寸上是最佳的,使我们能够建模和描述任何人的面部表情,并具有合理的特征来表示心理面部空间。从外观分布中某个位置的多元分布中随机采样会产生完全合理的面孔,而对一小组定义参数的操作就可以自动生成逼真的漫画。外观空间模型将我们引向了非线性漫画的新概念,并且我们证明了公认的漫画线性方法只是更通用范式的一种特殊情况。非线性方法也是可行的,并且我们将使用许多不同的转换函数来介绍照相品质漫画的示例。提出了一个简单的实验结果,表明非线性变换可以准确地捕捉漫画效果的关键方面。最后,我们讨论了外观空间,漫画和面部特征之间的关系。在我们新的理论框架的基础上,我们提出了一种实验方法,可以为面部空间的合理性及其解释识别过程的能力提供新的证据。

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