...
首页> 外文期刊>Autonomous agents and multi-agent systems >A simulation framework for measuring robustness of incentive mechanisms and its implementation in reputation systems
【24h】

A simulation framework for measuring robustness of incentive mechanisms and its implementation in reputation systems

机译:用于衡量激励机制的鲁棒性及其在信誉系统中的实现的模拟框架

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

In game theoretical analysis of incentive mechanisms, all players are assumed to be rational. Since it is likely that mechanism participants in the real world may not be fully rational, such mechanisms may not work as effectively as in the idealized settings for which they were designed. Therefore, it is important to evaluate the robustness of incentive mechanisms against various types of agents with bounded rational behaviors. Such evaluations would provide us with the information needed to choose mechanisms with desired properties in real environments. In this article, we first propose a general robustness measure, inspired by research in evolutionary game theory, as the maximal percentage of invaders taking non-equilibrium strategies such that the agents sustain the desired equilibrium strategy. We then propose a simulation framework based on evolutionary dynamics to empirically evaluate the equilibrium robustness. The proposed simulation framework is validated by comparing the simulated results with the analytical predictions based on a modified simplex analysis approach. Finally, we implement the proposed simulation framework for evaluating the robustness of incentive mechanisms in reputation systems for electronic marketplaces. The results from the implementation show that the evaluated mechanisms have high robustness against a certain non-equilibrium strategy, but is vulnerable to another strategy, indicating the need for designing more robust incentive mechanisms for reputation management in e-marketplaces.
机译:在对激励机制的博弈论分析中,所有参与者都被认为是理性的。由于现实世界中的机制参与者可能不完全理性,因此此类机制可能无法像他们设计的理想环境那样有效。因此,重要的是评估激励机制对具有有限理性行为的各种主体的鲁棒性。这样的评估将为我们提供选择在实际环境中具有所需特性的机制所需的信息。在本文中,我们首先根据进化博弈论的研究提出一种通用的鲁棒性度量,将其作为采取非均衡策略以使代理维持所需均衡策略的入侵者的最大百分比。然后,我们提出了一种基于进化动力学的仿真框架,以根据经验评估平衡鲁棒性。通过将仿真结果与基于改进的单纯形分析方法的分析预测进行比较,从而验证了所提出的仿真框架。最后,我们实现了拟议的仿真框架,用于评估电子市场信誉系统中激励机制的鲁棒性。实施的结果表明,所评估的机制对某些非均衡策略具有很高的鲁棒性,但是容易受到另一种策略的影响,这表明需要为电子市场中的声誉管理设计更强大的激励机制。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号