首页> 外文期刊>Automation in construction >Generic representation of 3D motion paths in dynamic animations of simulated construction processes
【24h】

Generic representation of 3D motion paths in dynamic animations of simulated construction processes

机译:模拟施工过程的动态动画中3D运动路径的一般表示

获取原文
获取原文并翻译 | 示例
           

摘要

The presented research investigated generic and scalable techniques to accurately represent 3D motion paths in dynamic animations of operations simulated using Discrete-Event Simulation. The work designed and implemented methods that can be used to 1) define and manipulate arbitrarily-shaped trajectories to represent accurate 3D motion paths of virtual simulation objects, and 2) compute the precise three-dimensional spatial configuration of virtual simulation objects when they travel on defined paths. In order to address the problem of describing the accurate motion of simulation objects on realistic paths, the research investigated the requirements of two key technologies: 1) A mathematical representation for defining arbitrarily complex curves that can, by manipulating only high-level interaction parameters, be locally and/or globally edited to describe a realistic motion trajectory, and 2) A geometric basis to guide the computation of a simulation object's correct 3D orientation as it travels on an arbitrarily uneven virtual terrain surface. In order to achieve the first objective, the research investigated a technique of producing a general class of interpolating cubic splines whose shape can be locally or globally controlled by modifying three high-level control parameters. In addition, by implementing an innovative virtual terrain-following algorithm, a computation scheme was designed that correctly calculates and portrays the orientation of simulation objects along all three axes (yaw, pitch, and roll) as they travel inside animated 3D virtual worlds. The designed animation methods were implemented in a software tool called PathFinder that integrates as an add-on with the VITASCOPE visualization system.
机译:提出的研究调查了通用和可扩展技术,以在使用离散事件仿真模拟的操作的动态动画中准确表示3D运动路径。这项工作设计和实现了可用于1)定义和操纵任意形状的轨迹以表示虚拟模拟对象的精确3D运动路径的方法,以及2)计算虚拟模拟对象在其上行走时的精确三维空间配置的方法。定义的路径。为了解决描述仿真对象在真实路径上精确运动的问题,该研究调查了两项关键技术的要求:1)用于定义任意复杂曲线的数学表示,该曲线只能通过操纵高级交互参数来实现,进行局部和/或全局编辑以描述真实的运动轨迹;以及2)几何基础,用于指导模拟对象在任意不平坦的虚拟地形表面上行驶时正确3D方向的计算。为了实现第一个目标,研究人员研究了一种生成通用插值三次样条的技术,该样条的形状可以通过修改三个高级控制参数来局部或全局控制。此外,通过实施创新的虚拟地形跟随算法,设计了一种计算方案,该方案可以正确地计算和描绘模拟对象在动画3D虚拟世界中传播时沿所有三个轴(偏航,俯仰和横滚)的方向。设计的动画方法是在名为PathFinder的软件工具中实现的,该工具作为插件与VITASCOPE可视化系统集成在一起。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号