【24h】

A SIMULATOR FOR TWENTY20 CRICKET

机译:TWENTY20板球模拟器

获取原文
获取原文并翻译 | 示例
       

摘要

This paper develops a Twenty20 cricket simulator for matches between sides belonging to the International Cricket Council. As input, the simulator requires the probabilities of batting outcomes which are dependent on the batsman, the bowler, the number of overs consumed and the number of wickets lost. The determination of batting probabilities is based on an amalgam of standard classical estimation techniques and a hierarchical empirical Bayes approach where the probabilities of batting outcomes borrow information from related scenarios. Initially, the probabilities of batting outcomes are obtained for the first innings. In the second innings, the target score obtained from the first innings affects the aggressiveness of batting during the second innings. We use the target score to modify batting probabilities in the second innings simulation. This gives rise to the suggestion that teams may not be adjusting their second innings batting aggressiveness in an optimal way. The adequacy of the simulator is addressed through various goodness-of-fit diagnostics.
机译:本文针对国际板球理事会所属球队之间的比赛,开发了Twenty20板球模拟器。作为输入,模拟器需要击球结果的概率,该概率取决于击球手,投球手,消耗的翻球数和丢失的小门数。击球概率的确定是基于标准经典估计技术的组合和分层经验贝叶斯方法,其中击球结果的概率从相关场景中借用了信息。最初,获得第一局的击球结果概率。在第二局中,从第一局获得的目标得分会影响第二局中的击球进攻性。我们使用目标分数来修改第二局模拟中的击球概率。这引起了这样的建议,即车队可能没有以最佳方式调整自己的第二局击球进攻性。通过各种拟合优度诊断来解决模拟器的不足。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号