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Weighted A~* search - unifying view and application

机译:加权A〜*搜索-统一视图和应用

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摘要

The A~* algorithm is a well-known heuristic best-first search method. Several performance-accelerated extensions of the exact A~* approach are known. Interesting examples are approximate algorithms where the heuristic function used is inflated by a weight (often referred to as weighted A~*). These methods guarantee a bounded suboptimality. As a technical contribution, this paper presents the previous results related to weighted A* from authors like Pohl, Pearl, Kim, Likhachev and others in a more condensed and unifying form. With this unified view, a novel general bound on suboptimality of the result is derived. In the case of avoiding any reopening of expanded states, for ∈ > 0, this bound is (1 +∈)~([N/2]) where N is an upper bound on an optimal solution length. Binary Decision Diagrams (BDDs) are well-known to Al, e.g. from set-based exploration of sparse-memory and symbolic manipulation of state spaces. The problem of exact or approximate BDD minimization is introduced as a possible new challenge for heuristic search. Like many classical AI domains, this problem is motivated by real-world applications. Several variants of weighted A~* search are applied to problems of BDD minimization and the more classical domains like blocksworld and sliding-tile puzzles. For BDD minimization, the comparison of the evaluated methods also includes previous heuristic and simulation-based methods such as Rudell's hill-climbing based sifting algorithm, Simulated Annealing and Evolutionary Algorithms.rnA discussion of the results obtained in the different problem domains gives our experiences with weighted A~*, which is of value for the Al practitioner.
机译:A〜*算法是一种众所周知的启发式最佳优先搜索方法。确切的A〜*方法的几种性能加速扩展是已知的。有趣的示例是近似算法,其中所使用的启发式函数会增加权重(通常称为加权A〜*)。这些方法保证了有界的次优性。作为技术贡献,本文以更简洁和统一的形式介绍了Pohl,Pearl,Kim,Likhachev等作者与加权A *相关的​​先前结果。利用这种统一的观点,得出了关于结果的次优性的新的一般界限。在避免扩展状态重新打开的情况下,对于ε> 0,此界限是(1 +∈)〜([N / 2]),其中N是最佳解长度的上限。二进制决策图(BDD)是Al众所周知的,例如基于状态空间的稀疏存储和符号操作的基于集合的探索。引入精确或近似的BDD最小化问题是启发式搜索可能面临的新挑战。像许多经典的AI领域一样,此问题是由实际应用程序引起的。加权A〜*搜索的几种变体适用于BDD最小化问题以及更为经典的领域,例如积木世界和滑动平铺拼图。对于BDD最小化,评估方法的比较还包括以前的启发式和基于仿真的方法,例如Rudell基于爬山的筛选算法,模拟退火和进化算法。rn在不同问题域中获得的结果的讨论为我们提供了经验加权A〜*,这对Al从业者很有价值。

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