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Review of Stirling's Theory of Conditional Games

机译:斯特林条件博弈论述评

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摘要

Our preferences do not exist in a vacuum. When we are discussing where to go to dinner with friends, for instance, we may advocate for our own favorite places, but we may also be quite happy to accommodate what our friends want, even if we don't yet know what that is. Sociality is also a desirable feature for groups of artificial agents that need to coordinate or negotiate without a central controller. Unfortunately, classical game theory's assumption of unconditional individual rationality often yields solution concepts that require sacrificing efficiency for safety from exploitation (e.g., the low-utility Prisoner's Dilemma equilibrium) or give little guidance as to the best action (e.g., the opposite equilibria in a coordination game), and don't shed much light on human behavior. In his book Theory of Conditional Games, Wynn C. Stirling introduces an extended model of game theory that is fully capable of expressing classical games but also allows for agents to concern themselves with each other's preferences rather than strictly maximizing their own payoffs.
机译:我们的偏好并非一帆风顺。例如,当我们讨论与朋友共进晚餐的地方时,我们可能会主张自己喜欢的地方,但是即使我们尚不知道那是什么,我们也可能很乐意容纳我们朋友想要的东西。对于需要在没有中央控制者的情况下进行协调或协商的人工代理团体,社交性也是一个理想的功能。不幸的是,经典博弈论对无条件个人理性的假设通常会产生需要牺牲安全性以防止剥削的效率的解决方案概念(例如,低效用的囚徒困境平衡),或者几乎没有给出关于最佳行动的指导(例如,相对的均衡性)。协调游戏),并且不要对人类行为有太多了解。永利C.斯特林(Wynn C. Stirling)在他的《条件游戏理论》中介绍了一种扩展的游戏理论模型,该模型完全能够表达经典游戏,但也允许代理人彼此关注自己的偏好,而不是严格地最大化自己的收益。

著录项

  • 来源
    《Artificial intelligence》 |2016年第8期|136-137|共2页
  • 作者

    Cory Siler;

  • 作者单位

    University of Kentucky, Lexington, KY 40508, USA;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-18 02:05:31

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