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Hierarchical structuring of layout problems in an interactive evolutionary layout system

机译:交互式进化布局系统中布局问题的层次结构

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This paper focuses on computer-based generative methods for layout problems in architecture and urban planning with special regard for the hierarchical structuring of layout elements. The generation of layouts takes place using evolutionary algorithms, which are used to optimize the arrangement of elements in terms of overlapping within a given boundary and the topological relations between them. In this paper, the approach is extended by a data structure that facilitates the hierarchical organization of layout elements making it possible to structure and organize larger layout problems into subsets that can be solved in parallel. An important aspect for the applicability of such a system in the design process is an appropriate means of user interaction. This depends largely on the calculation speed of the system and the variety of viable solutions. These properties are evaluated for hierarchical as well as for nonhierarchical structured layout problems.
机译:本文着重研究基于计算机的生成方法,以解决建筑和城市规划中的布局问题,并特别注意布局元素的层次结构。使用进化算法进行布局的生成,进化算法用于根据给定边界内的重叠以及它们之间的拓扑关系来优化元素的排列。在本文中,该方法由数据结构扩展,该数据结构有助于布局元素的分层组织,从而可以将较大的布局问题组织和组织为可以并行解决的子集。这种系统在设计过程中的适用性的重要方面是用户交互的一种适当方式。这在很大程度上取决于系统的计算速度和可行的解决方案。对分层以及非分层结构化布局问题评估这些属性。

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