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A Fast-Performing Error Simulation of Wideband Radiation Patterns for Large Planar Phased Arrays With Overlapped Subarray Architecture

机译:具有重叠子阵列架构的大型平面相控阵宽带辐射方向图的快速性能仿真

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摘要

We present an efficient solution for the fast computation of wideband radiation patterns of large planar arrays with overlapped subarray architecture, subject to beamforming errors. We obtain very good results fully hosting the simulation on a desktop platform, and even better results implementing a small portion of code on commercially-available graphical processing units (GPUs). Errors can be introduced throughout the beamforming chain and include random phase/magnitude errors, element failures, and surface deformation errors. At the core of the computational architecture are interchangeable primitives that quickly compute the entire far-field subarray pattern, subject to errors and user-defined tapers. The primitives are routines that address the general case of arrays with non-uniformly spaced elements (to model surface distortion) and the special case of arrays with uniformly-spaced elements. Both grid-type primitives are CPU hosted, while only the general non-uniform grid primitive type is GPU hosted due to its excellent run-time performance. The simulation quickly generates wideband patterns for the entire forward-looking hemisphere with sufficient resolution to accurately evaluate directivity and sidelobe metrics. Using only the non-uniform grid type hosted on the GPU, we show significant run-time improvement over both CPU-hosted implementations: 18.0 $times$ over the general non-uniform grid and 5.7$times$ over the uniform grid.
机译:我们提出了一种有效的解决方案,用于快速计算具有重叠子阵列架构的大型平面阵列的宽带辐射方向图,但会受到波束成形误差的影响。我们获得了很好的结果,可以将模拟完全托管在桌面平台上,甚至可以在商用图形处理单元(GPU)上实现一小部分代码,从而获得更好的结果。误差会在整个波束成形链中引入,包括随机的相位/幅度误差,单元故障和表面变形误差。计算体系结构的核心是可互换的原语,这些原语可以快速计算整个远场子阵列模式,并且会受到误差和用户定义的锥度的影响。这些原语是例程,用于处理具有不均匀间隔的元素的数组的一般情况(以模拟表面失真)和具有均匀间隔的元素的数组的特殊情况。两种网格类型的基元都由CPU托管,而只有通用的非统一网格基元类型由于具有出色的运行时性能而被GPU托管。该模拟以足够的分辨率快速为整个前瞻性半球生成宽带模式,以准确评估方向性和旁瓣度量。仅使用GPU上托管的非均匀网格类型,我们就显示了两种CPU托管实现的显着运行时改进:相对于通用非均匀网格为18.0 $ times $,相对于统一网格为5.7 $ times $。

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