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A multiple criteria ranking method based on game cross-evaluation approach

机译:基于游戏交叉评价法的多准则排序方法

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摘要

The application of Data Envelopment Analysis (DEA) as an alternative multiple criteria decision making (MCDM) tool has been gaining more attentions in the literatures. Doyle (Organ. Behav. Hum. Decis. Process. 62(1):87-100, 1995) presents a method of multi-attribute choice based on an application of DEA. In the first part of his method, the straightforward DEA is considered as an idealized process of self-evaluation in which each alternative weighs the attributes in order to maximize its own score (or desirability) relative to the other alternatives. Then, in the second step, each alternative applies its own DEA-derived best weights to each of the other alternatives (i.e., cross-evaluation), then the average of the cross-evaluations that get placed on an alternative is taken as an index of its overall score. In some cases of multiple criteria decision making, direct or indirect competitions exist among the alternatives, while the factor of competition is usually ignored in most of MCDM settings. This paper proposes an approach to evaluate and rank alternatives in MCDM via an extension of DEA method, namely DEA game cross-efficiency model in Liang, Wu, Cook and Zhu (Open Res. 56(5):1278-1288, 2008b), in which each alternative is viewed as a player who seeks to maximize its own score (or desirability), under the condition that the cross-evaluation scores of each of other alternatives does not deteriorate. The game cross-evaluation score is obtained when the alternative's own maximized scores are averaged. The obtained game cross-evaluation scores are unique and constitute a Nash equilibrium point. Therefore, the results and rankings based upon game cross-evaluation score analysis are more reliable and will benefit the decision makers.
机译:数据包络分析(DEA)作为替代的多准则决策(MCDM)工具的应用在文献中得到了越来越多的关注。 Doyle(Organ。Behav。Hum。Decis。Process。62(1):87-100,1995)提出了一种基于DEA应用的多属性选择方法。在他的方法的第一部分中,简单的DEA被认为是一种理想的自我评估过程,其中每个备选方案都权衡属性,以便相对于其他备选方案最大化其自身的得分(或期望值)。然后,在第二步中,每个备选方案将其自己的DEA衍生的最佳权重应用于其他每个备选方案(即交叉评估),然后将对备选方案进行交叉评估的平均值作为指标总得分。在多标准决策的某些情况下,替代方案之间存在直接或间接竞争,而大多数MCDM设置中通常忽略竞争因素。本文提出了一种通过扩展DEA方法对MCDM中的替代方案进行评估和排名的方法,即Liang,Wu,Cook和Zhu中的DEA博弈交叉效率模型(Open Res。56(5):1278-1288,2008b),在这种情况下,每个替代方案都被视为在不影响其他替代方案的交叉评价得分的情况下寻求最大化自身得分(或期望值)的玩家。当对备选方案自己的最大化得分进行平均时,可获得游戏交叉评估得分。所获得的游戏交叉评估得分是唯一的,构成了纳什均衡点。因此,基于游戏交叉评估得分分析的结果和排名将更加可靠,并将使决策者受益。

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  • 来源
    《Annals of Operations Research》 |2012年第8期|p.191-200|共10页
  • 作者

    Jie Wu; Liang Liang;

  • 作者单位

    School of Management, University of Science and Technology of China, He Fei,An Hui Province 230026, P.R. China;

    School of Management, University of Science and Technology of China, He Fei,An Hui Province 230026, P.R. China;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    MCDM; DEA; self-evaluation; cross-evaluation; nash equilibrium;

    机译:MCDM;数据包络分析;自我评估;交叉评估;纳什均衡;

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