At the police station two suspects are questioned in separate rooms. Whoever talks first gets the better deal, the detective tells them. But they know that if they both keep quiet, they might beat the rap. Television scriptwriters have drawn on this situation for countless plots. Game theorists have seized on it, too, but theirs is a more abstract and austere art form. They strip away the grimy crime-story details, leaving a formalized contest known as the Prisoner's Dilemma. Gone is the threat of jail time; the game is played for points. Each player must choose either to cooperate (stay silent) or to defect (confess) and must make the choice before learning the other's decision. If both players cooperate (cc), they earn three points each; if both defect (dd), they get just one point. If one player defects and the other cooperates (cd or dc), the defector receives five points and the hapless cooperator gets nothing.
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