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New Dilemmas for the Prisoner

机译:囚徒的新困境

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摘要

At the police station two suspects are questioned in separate rooms. Whoever talks first gets the better deal, the detective tells them. But they know that if they both keep quiet, they might beat the rap. Television scriptwriters have drawn on this situation for countless plots. Game theorists have seized on it, too, but theirs is a more abstract and austere art form. They strip away the grimy crime-story details, leaving a formalized contest known as the Prisoner's Dilemma. Gone is the threat of jail time; the game is played for points. Each player must choose either to cooperate (stay silent) or to defect (confess) and must make the choice before learning the other's decision. If both players cooperate (cc), they earn three points each; if both defect (dd), they get just one point. If one player defects and the other cooperates (cd or dc), the defector receives five points and the hapless cooperator gets nothing.
机译:在派出所,两名犯罪嫌疑人在不同的房间里受到讯问。侦探告诉他们,无论谁先说话,都会取得更好的交易。但是他们知道,如果他们都保持沉默,他们可能会击败说唱。电视剧作家利用这种情况绘制了无数剧情。游戏理论家也抓住了这一点,但他们是一种更抽象,更朴素的艺术形式。他们去除了肮脏的犯罪故事细节,留下了一个正式的竞赛,称为“囚徒困境”。坐牢的时间已经一去不复返了。游戏是积分。每个参与者都必须选择合作(保持沉默)或背叛(坦白),并且必须在学习对方的决定之前做出选择。如果双方都合作(cc),他们将分别获得3分;如果两个都有缺陷(dd),则只能得到1分。如果一个玩家缺阵而另一个玩家合作(cd或dc),则叛逃者获得5分,不幸的合作者一无所获。

著录项

  • 来源
    《American Scientist》 |2013年第6期|422-425|共4页
  • 作者

    Brian Hayes;

  • 作者单位
  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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