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Team versus Individual Play in Finitely Repeated Prisoner Dilemma Games

机译:在有限的重复囚徒困境游戏中进行团队对抗个人对抗

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摘要

Infinitely repeated prisoner dilemma games, two-person teams start with significantly less cooperation than individuals, consistent with results from the psychology literature. This quickly gives way to teams cooperating more than individuals. Team dialogues show increased payoffs from cooperation, along with anticipating opponents' recognition of the same, provides the basis for cooperation, even while fully anticipating defection near the end game. A strong status quo bias in defecting across super-games limits unraveling. Defecting typically occurs one round earlier across super-games, consistent with low marginal, or even negative, benefits of more than one-step-ahead defection.
机译:无限重复的囚徒困境游戏,两个人的团队开始时的合作明显少于个人,这与心理学文献的结果一致。这很快让团队合作的人数超过了个人。团队对话显示,从合作中获得的收益增加,并且可以预期对手的认可,这为合作提供了基础,即使在完全预期即将结束时也会出现叛逃。在跨超级游戏中存在严重的现状偏差会限制解散。在超级游戏中,缺陷通常发生在一轮之前,这与超过一步一步缺陷的低边际收益甚至负面收益相一致。

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  • 来源
    《American economic journal》 |2016年第2期|253-276|共24页
  • 作者

    John H. Kagel; Peter McGee;

  • 作者单位

    Department of Economics, Ohio State University, 410 Arps Hall, 1945 High Street, Columbus, OH 43210;

    Department of Economics, University of Arkansas, Business Building 402, Fayetteville, AR 72704;

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  • 正文语种 eng
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