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Stochastic Budget Optimization in Internet Advertising

机译:网络广告中的随机预算优化

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Internet advertising is a sophisticated game in which the many advertisers "play" to optimize their return on investment. There are many "targets" for the advertisements, and each "target" has a collection of games with a potentially different set of players involved. In this paper, we study the problem of how advertisers allocate their budget across these "targets". In particular, we focus on formulating their best response strategy as an optimization problem. Advertisers have a set of keywords ("targets") and some stochastic information about the future, namely a probability distribution over scenarios of cost vs click combinations. This summarizes the potential states of the world assuming that the strategies of other players are fixed. Then, the best response can be abstracted as stochastic budget optimization problems to figure out how to spread a given budget across these to maximize the expected number of clicks. We present the first known non-trivial poly-logarithmic approximation for these problems as well as the first known hardness results of getting better than logarith-mic approximation ratios in the various parameters involved. We also identify several special cases of these problems of practical interest, such as with fixed number of scenarios or with polynomial-sized parameters related to cost, which are solvable either in polynomial time or with improved approximation ratios. Stochastic budget optimization with scenarios has sophisticated technical structure. Our approximation and hardness results come from relating these problems to a special type of (0/1, bipartite) quadratic programs inherent in them. Our research answers some open problems raised by the authors .
机译:互联网广告是一种复杂的游戏,其中许多广告商“玩”以优化其投资回报率。广告有许多“目标”,并且每个“目标”都有一组游戏,其中涉及一组可能不同的玩家。在本文中,我们研究了广告客户如何在这些“目标”之间分配预算的问题。特别是,我们专注于将其最佳响应策略制定为优化问题。广告商具有一组关键字(“目标”)和一些有关未来的随机信息,即,成本与点击组合的场景之间的概率分布。假设其他参与者的策略是固定的,这总结了世界的潜在状态。然后,可以将最佳响应抽象为随机预算优化问题,以找出如何在这些预算之间分配给定预算以最大化预期的点击次数。对于这些问题,我们提出了第一个已知的非平凡对数近似值,并且在涉及的各个参数中,第一个已知的硬度结果优于对数近似值。我们还确定了这些具有实际意义的问题的几种特殊情况,例如具有固定数量的方案或具有与成本相关的多项式大小的参数,这些参数可以在多项式时间内解决,或者具有改善的近似率。带有情景的随机预算优化具有复杂的技术结构。我们的近似值和硬度结果来自将这些问题与它们固有的一种特殊类型的(0/1,二分)二次程序相关联。我们的研究回答了作者提出的一些未解决的问题。

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