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Shortest Path Problems on a Polyhedral Surface

机译:多面体表面上的最短路径问题

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We describe algorithms to compute edge sequences, a shortest path map, and the Frechet distance for a convex polyhedral surface. Distances on the surface are measured by the length of a Euclidean shortest path. We describe how the star unfolding changes as a source point slides continuously along an edge of the convex polyhedral surface. We describe alternative algorithms to the edge sequence algorithm of Agarwal et al. (SIAM J. Comput. 26(6): 1689-1713, 1997) for a convex polyhedral surface. Our approach uses persistent trees, star unfoldings, and kinetic Voronoi diagrams. We also show that the core of the star unfolding can overlap itself when the polyhedral surface is non-convex.
机译:我们描述了用于计算边缘序列,最短路径图以及凸多面体表面的Frechet距离的算法。表面上的距离通过欧几里德最短路径的长度来度量。我们描述了恒星展开如何随着源点沿着凸多面体表面的边缘连续滑动而变化。我们描述了Agarwal等人的边缘序列算法的替代算法。 (SIAM J.Comput.26(6):1689-1713,1997)用于凸多面体表面。我们的方法使用了持久树,恒星展开和动力学Voronoi图。我们还表明,当多面体表面为非凸面时,恒星展开的核心可以重叠。

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