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Designing convivial digital cities: a social intelligence design approach

机译:设计欢乐的数字城市:一种社交智能设计方法

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Conviviality has been identified as a key con cept necessary to web communities, such as digital cities, and while it has been simultaneously defined in literature as individual freedom realized in personal interdependence, rational and cooperative behavior and normative instru ment, no model for conviviality has yet been proposed for computer science. In this article, we raised the question whether social intelligence design could be used to designing convivial digital cities. We first looked at digital cities and identified, from a social intelligence design point of view, two main categories of digital cities: public websites and commercial websites; we also noted the experimental qualities of digital cities. Second, we ana lyzed the concept of conviviality for social science, multi agent systems and intelligent interface; we showed the distinction among various kinds of use of conviviality, the positive outcomes such as social cohesion, trust and par ticipation but also the negative aspects that emerged when conviviality became an instrument of power relations. Fourth, we looked at the normative aspect of conviviality as described in the literature and found that social norms for conviviality paralleled legal and institutional norms for digital cities. Finally, as a first step toward obtaining measures for conviviality, we presented a case study describing agents and user's interactions using dependence graphs. We also presented an analysis of conviviality requirements and described our plan and methodology for designing convivial digital cities.
机译:欢乐已经被确定为网络社区(例如数字城市)所必需的关键概念,并且在文学中它同时被定义为通过个人相互依赖,理性和合作行为以及规范性工具实现的个人自由,但没有欢乐模型尚未被提出用于计算机科学。在本文中,我们提出了一个问题,即社交智能设计是否可以用于设计欢乐的数字城市。我们首先研究了数字城市,并从社会智能设计的角度确定了数字城市的两个主要类别:公共网站和商业网站;我们还注意到了数字城市的实验性质。其次,我们分析了社会科学,多主体系统和智能界面中的欢乐概念。我们展示了在使用欢乐的各种用途之间的区别,社会凝聚力,信任和参与等积极结果,以及欢乐成为权力关系的工具时出现的负面影响。第四,我们研究了文献中描述的欢乐性的规范方面,发现欢乐性的社会规范与数字城市的法律和制度规范平行。最后,作为获取便利性衡量标准的第一步,我们提供了一个案例研究,该案例研究使用依赖图描述了代理商和用户的互动。我们还提供了对娱乐性要求的分析,并描述了我们设计娱乐性数字城市的计划和方法。

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  • 来源
    《AI & society》 |2009年第1期|p.97-114|共18页
  • 作者

    Patrice Caire;

  • 作者单位

    Department of Computer Science and Communication, Luxembourg University, 6 Rue Richard Coudenhove-Kalergi, 1359 Luxembourg City, Luxembourg;

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  • 正文语种 eng
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