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Synthetic Environments for Simulated Missions

机译:模拟任务的综合环境

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Synthetic environments offer Space Flight projects an opportunity to perform rapid, comprehensive, and rigorous modeling of the critical elements of a mission in order to compute quantitative measures of design performance, associated risk, and actual mission utility value. Significantly, these studies can be performed early in the mission cycle. These synthetic terrains are generated on parallel, high-performance computers and served to remote simulations at near-interactive speeds. The terrain creation uses a realistic sequence of physical phenomena such as cratering and dusting with parametric control of features such as surface roughness and rock density. Terrain resolution may be arbitrary but typically ranges from 0.01 to 10 meters. The terrain server has been used for two rover simulations, one using the actual Sojourner autonomy flight code, and the other a more general algorithm. Monte Carlo studies of rover designs interacting with synthetic environments were executed in parallel to quickly compute performance statistics and risk estimates.
机译:综合环境为太空飞行项目提供了一个机会,可以对任务的关键要素进行快速,全面而严格的建模,以便计算设计性能,相关风险和实际任务效用价值的定量度量。重要的是,这些研究可以在任务周期的早期进行。这些合成地形是在并行的高性能计算机上生成的,并以接近交互的速度用于远程仿真。地形创建使用了逼真的物理现象序列,例如火山口和尘土,并通过参数控制了表面粗糙度和岩石密度等特征。地形分辨率可以是任意的,但通常范围为0.01到10米。地形服务器已用于两种流动站模拟,一种使用实际的Sojourner自治飞行代码,另一种使用更通用的算法。并行执行对流动站设计与合成环境交互作用的蒙特卡洛研究,以快速计算性能统计数据和风险估计。

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