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Construction In A Simulated Environment Using Temporal Goal Sequencing And Reinforcement Learning

机译:基于时间目标排序和强化学习的模拟环境中的构建

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A behavior-based architecture (ConAg) with a connectionist action selection mechanism is introduced that enables a society of autonomous agents to construct arbitrary structures in their simulated two-dimensional world. Construction in this environment involves the agents picking up colored discs and dropping them at incomplete parts of the structure being built.rnThe ConAg architecture provides both reactive behaviors which are used to maintain the viability of the agent and navigational planning behaviors that are used for construction. The action selection mechanism enables learning the sequence of behaviors required for construction by reinforcement learning. The navigational planning behaviors use a grid-based representation of the world. The shape of the structure to be built is also encoded on an internal spatial map. Path planning is implemented by spreading activations on sets of grid-based maps so that the agents perform the construction task efficiently. Construction of arbitrary structures is supported by temporal sequencing of goals. We present simulation results that demonstrate the performance of the architecture and algorithms.
机译:引入了具有连接主义行动选择机制的基于行为的架构(ConAg),该架构使自治主体协会可以在其模拟的二维世界中构造任意结构。在这种环境中进行构建涉及到代理人拾取彩色光盘并将其放置在正在构建的结构的不完整部分中。rnConAg体系结构既提供了用于维持代理人生存能力的反应性行为,又提供了用于构建的导航计划行为。动作选择机制可以通过强化学习来学习构造所需的行为顺序。导航计划行为使用基于网格的世界表示。待建结构的形状也被编码在内部空间图上。路径规划是通过将激活分布在一组基于网格的地图上来实现的,以便代理有效执行构建任务。目标的时间顺序可支持任意结构的构建。我们提供的仿真结果证明了体系结构和算法的性能。

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