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Latency Analysis for M2M and Online Gaming Traffic in an HSPA Network

机译:HSPA网络中M2M和在线游戏流量的延迟分析

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摘要

This paper analyzes latency in a High-Speed Packet Access network appropriately resourced for emulated Machine-to-Machine and Online Gaming traffic. Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) are used for conveying application data and the measurement results from the end-user perspective are compared. In TCP case, traffic traces were recorded in two points of the core network as well (Gn interface and the firewall), and the overall delay is dissected to portions belonging to different parts of the network (access, core, backbone). The diversity of the traffic patterns used made it possible to draw conclusions concerning selectivity of certain parts of the network towards different traffic patterns, indicating the direction of future research on reducing latency for subject emerging application domains in legacy networks.
机译:本文分析了高速分组访问网络中的延迟,该网络为模拟的机器对机器和在线游戏流量提供了适当的资源。传输控制协议(TCP)和用户数据报协议(UDP)用于传输应用程序数据,并比较最终用户的测量结果。在TCP情况下,流量跟踪也记录在核心网络的两个点(Gn接口和防火墙)中,总延迟被分解为属于网络不同部分(访问,核心,骨干网)的部分。所使用的流量模式的多样性使得有可能得出有关网络某些部分针对不同流量模式的选择性的结论,这表明了为减少传统网络中主题新兴应用程序域的等待时间而进行的未来研究的方向。

著录项

  • 来源
    《Ad-hoc & sensor wireless networks》 |2016年第4期|259-277|共19页
  • 作者单位

    Univ Belgrade, Sch Elect Engn, Bul Kralja Aleksandra 73, Belgrade 11120, Serbia|Telekom Ad, Takovska 2, Belgrade, Serbia;

    Univ Belgrade, Sch Elect Engn, Bul Kralja Aleksandra 73, Belgrade 11120, Serbia|Ericsson Doo, Milentija Popov 5a, Belgrade, Serbia;

    Vienna Univ Technol, Inst Telecommun, Gusshausstr 25-38A, A-1010 Vienna, Austria;

    Eurecom06904, Mobile Commun Dept, Sophia Antipolis, France;

    Ericsson Doo, Milentija Popov 5a, Belgrade, Serbia;

    Vienna Univ Technol, Inst Telecommun, Gusshausstr 25-38A, A-1010 Vienna, Austria;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    HSPA; latency; M2M; online gaming; RTT; TCP; UDP;

    机译:HSPA;延迟;M2M;在线游戏;RTT;TCP;UDP;

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