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Coverage and connectivity in three-dimensional networks with random node deployment

机译:具有随机节点部署的三维网络的覆盖范围和连通性

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The increasing interest in using sensor networks in applications for underwater surveillance and oceanic studies underscores the importance of solving the coverage and connectivity issues in 3D wireless sensor networks (WSN). In particular, the problem of supporting full coverage, while ensuring full network connectivity is a fundamental one for such applications. Unfortunately, designing a 3D network is significantly more difficult, as compared to designing a 2D network. Previously, it has been shown that dividing a 3D space into identical truncated octahedral cells of radius equal to the sensing range and placing a sensor at the center of each cell, provides full coverage with minimum number of nodes [2]. But this requires the ability to deploy and maintain sensor nodes at such particular locations. In many environments, this is very difficult, if not impossible, to do. In this paper, we investigate the coverage and connectivity issues for such 3D networks, especially underwater networks, while assuming random and uncontrollable node locations. Since node location can be random, redundant nodes have to be deployed to achieve 100% sensing coverage. However, at any particular time, not all nodes are needed to achieve full sensing coverage. As a result, a subset of the nodes can be dynamically chosen to remain active at a time to achieve sensing coverage based on their location at that time. One approach to achieve this goal in a distributed and scalable way is to partition the 3D network volume into virtual regions or cells, and to keep one node active in each cell. Our results indicate that using cells created by truncated octahedral tessellation of 3D volume minimizes the number of active nodes. This scheme is fully distributed, and so it is highly scalable. By adjusting the radius of each cell, this scheme can be used to achieve k-coverage, where every point inside a network has to be within the sensing range of k different sensor nodes. We analyze and compare the performance of these schemes for both 2D and 3D networks. While for 1-coverage, the 3D scheme is less efficient than the 2D scheme, the performance of 3D scheme improves significantly as compared to 2D scheme for k-coverage, for values of k is larger than 1. As a result, such a distributed and scalable scheme can be more useful in 3D networks than in 2D networks. Although this paper targets in particular 3D underwater networks, much of our results are applicable to other 3D networks, such as for airborne applications, space exploration, and storm tracking. (C) 2014 Elsevier B.V. All rights reserved.
机译:在水下监视和海洋研究应用中使用传感器网络的兴趣日益浓厚,这凸显了解决3D无线传感器网络(WSN)的覆盖范围和连接性问题的重要性。特别是,在确保完全网络连接的同时支持完全覆盖的问题是此类应用程序的基本问题。不幸的是,与设计2D网络相比,设计3D网络要困难得多。以前,已经证明将3D空间划分为半径等于感测范围的相同的截短的八面体单元,并在每个单元的中心放置一个传感器,可以用最少的节点数提供完整的覆盖范围[2]。但这需要在这样的特定位置部署和维护传感器节点的能力。在许多环境中,这很难甚至不可能做到。在本文中,我们在假设节点位置随机且不可控制的情况下,研究了此类3D网络(尤其是水下网络)的覆盖范围和连通性问题。由于节点位置可以是随机的,因此必须部署冗余节点以实现100%的感测覆盖范围。但是,在任何特定时间,不需要所有节点即可实现完整的感测覆盖范围。结果,可以动态选择节点的子集,使其一次保持活动状态,以根据当时节点的位置实现感应覆盖。一种以分布式和可伸缩方式实现此目标的方法是将3D网络卷划分为虚拟区域或虚拟单元,并在每个单元中保持一个节点处于活动状态。我们的结果表明,使用由3D体积的截断八面体棋盘形创建的单元可以最大程度地减少活动节点的数量。该方案是完全分布式的,因此具有高度可伸缩性。通过调整每个单元的半径,该方案可用于实现k覆盖,其中网络内部的每个点都必须在k个不同传感器节点的感测范围内。我们分析并比较了这些方案在2D和3D网络中的性能。虽然对于1覆盖率,3D方案的效率不如2D方案,但与k覆盖率的2D方案相比,由于k的值大于1,因此3D方案的性能显着提高。结果,这种分布在3D网络中,可伸缩方案可能比在2D网络中更有用。尽管本文针对的是特定的3D水下网络,但我们的许多结果都适用于其他3D网络,例如机载应用,太空探索和风暴跟踪。 (C)2014 Elsevier B.V.保留所有权利。

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