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Hitting Time Analysis For A Class Of Random Packet Forwarding Schemes In Ad Hoc Networks

机译:Ad Hoc网络中一类随机分组转发方案的命中时间分析。

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摘要

In this paper, we study the problem of searching for a node or a piece of data in an ad hoc network using random packet forwarding. In particular, we examine three different methods. The first is a random direction forwarding scheme where the query packet is forwarded along a randomly chosen direction (following an approximate straight line) till it either hits the destination node (the target) or the boundary. It bounces off the boundary in the latter case and the process continues till the target is found. In the second approach, in addition to query packet traversing the network, the target releases an advertisement packet that propagates along a randomly chosen direction so that all nodes visited by the advertisement packet obtain and store the target location information. In the third method the query packet is assumed to follow a random walk type of forwarding. Our primary interest is in comparing the average hitting time under these methods and the memory required to store location information. In particular, we show that under the random direction forwarding the target hitting time is Θ(a~2/b). where a and b denote the size/radii of the network and the target area, assumed to be circular in shape, respectively. The hitting time is Θ(a) with target advertisement, and Θ(a~2 loga/b) under the random walk type of forwarding. We further show that the target advertisement method achieves mean hitting time on the same order as greedy forwarding schemes with less memory requirement. We compare this class of schemes with the family of Levy walks and provide simulation results on their performance under more realistic settings.
机译:在本文中,我们研究了使用随机分组转发在ad hoc网络中搜索节点或数据的问题。特别是,我们研究了三种不同的方法。第一种是随机方向转发方案,其中查询包沿随机选择的方向转发(遵循近似直线),直到到达目标节点(目标)或边界为止。在后一种情况下,它会跳出边界,然后继续进行直到找到目标为止。在第二种方法中,除了遍历网络的查询包之外,目标还释放一个广告包,该广告包沿随机选择的方向传播,以便广告包访问的所有节点都获得并存储目标位置信息。在第三种方法中,假设查询分组遵循随机漫游类型的转发。我们的主要兴趣是比较这些方法下的平均命中时间和存储位置信息所需的内存。特别地,我们表明在随机方向转发下,目标命中时间为Θ(a〜2 / b)。其中a和b分别表示网络和目标区域的大小/半径,假定形状为圆形。带有目标广告的命中时间为Θ(a),在转发的随机游走类型下,为Θ(a〜2 loga / b)。我们进一步表明,目标广告方法以与贪婪转发方案相同的顺序实现了平均命中时间,而其内存需求却更少。我们将此类方案与Levy步行族进行比较,并在更现实的设置下提供有关其性能的模拟结果。

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