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Frictional Contact on Smooth Elastic Solids

机译:光滑弹性固体上的摩擦接触

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摘要

Frictional contact between deformable elastic objects remains a difficult simulation problem in computer graphics. Traditionally, contact has been resolved using sophisticated collision detection schemes and methods that build on the assumption that contact happens between polygons. While polygonal surfaces are an efficient representation for solids, they lack some intrinsic properties that are important for contact resolution. Generally, polygonal surfaces are not equipped with an intrinsic inside and outside partitioning or a smooth distance field close to the surface. Here we propose a new method for resolving frictional contacts against deforming implicit surface representations that addresses these problems. We augment a moving least squares (MLS) implicit surface formulation with a local kernel for resolving contacts, and develop a simple parallel transport approximation to enable transfer of frictional impulses. Our variational formulation of dynamics and elasticity enables us to naturally include contact constraints, which are resolved as one Newton-Raphson solve with linear inequality constraints. We extend this formulation by forwarding friction impulses from one time step to the next, used as external forces in the elasticity solve. This maintains the decoupling of friction from elasticity thus allowing for different solvers to be used in each step. In addition, we develop a variation of staggered projections, that relies solely on a non-linear optimization without constraints and does not require a discretization of the friction cone. Our results compare favorably to a popular industrial elasticity solver (used for visual effects), as well as recent academic work in frictional contact, both of which rely on polygons for contact resolution. We present examples of coupling between rigid bodies, cloth and elastic solids.
机译:可变形弹性物体之间的摩擦接触仍然是计算机图形中的难度模拟问题。传统上,使用复杂的碰撞检测方案和方法解决了接触,这些方法构建了接触在多边形之间发生的情况。虽然多边形表面是固体的有效表示,但它们缺乏对接触分辨率重要的内在特性。通常,多边形表面不配备有固有的内部和外部分隔或靠近表面的光滑距离场。在这里,我们提出了一种解决解决这些问题的变形隐含表面表示的摩擦接触的新方法。我们使用本地内核增强了移动最小二乘(MLS)隐式表面配方用于解析触点,并开发简单的并行传输近似以实现摩擦脉冲的转移。我们对动态和弹性的变分制剂使我们能够自然地包括接触约束,这些接触限制是用线性不等式约束解决的一个牛顿-Raphson解决。我们通过将摩擦脉冲从一次转发到下一步,以弹性解决中的外力转发摩擦冲动来延伸该配方。这保持了来自弹性的摩擦的去耦,因此允许在每个步骤中使用不同的溶剂。此外,我们制定了交错突起的变化,仅依赖于没有约束的非线性优化,并且不需要摩擦锥的离散化。我们的结果对流行的工业弹性求解器(用于视觉效果),以​​及近期摩擦接触的学术工作,两者都依赖于多边形进行接触分辨率。我们提出了刚体,布和弹性固体之间的联接的示例。

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