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首页> 外文期刊>ACM Transactions on Graphics >Example-Based Microstructure Rendering with Constant Storage
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Example-Based Microstructure Rendering with Constant Storage

机译:基于示例的基于微结构渲染,恒定存储

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Rendering glinty details from specular microstructure enhances the level of realism, but previous methods require heavy storage for the high-resolution height field or normal map and associated acceleration structures. In this article, we aim at dynamically generating theoretically infinite microstructure, preventing obvious tiling artifacts, while achieving constant storage cost. Unlike traditional texture synthesis, our method supports arbitrary point and range queries, and is essentially generating the microstructure implicitly. Our method fits the widely used microfacet rendering framework with multiple importance sampling (MIS), replacing the commonly used microfacet normal distribution functions (NDFs) like ground glass distribution (GGX) by a detailed local solution, with a small amount of runtime performance overhead.
机译:从镜面微观结构渲染闪亮细节增强了现实主义的水平,但之前的方法需要高分辨率高度场或普通地图和相关的加速结构的沉重存储。在本文中,我们的目标是动态地产生理论上无限的微观结构,防止明显的平铺伪像,同时实现恒定的储存成本。与传统纹理合成不同,我们的方法支持任意点和范围查询,并且基本上隐含地产生微结构。我们的方法适合多种重要的微框渲染框架,具有多种重要的采样(MIS),用详细的本地解决方案代替常用的Microfacet正态分布功能(NDF),具有少量运行时性能开销。

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