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首页> 外文期刊>ACM Transactions on Graphics >Second-Order Occlusion-Aware Volumetric Radiance Caching
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Second-Order Occlusion-Aware Volumetric Radiance Caching

机译:二阶遮挡感知体积辐射度缓存

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摘要

We present a second-order gradient analysis of light transport in participating media and use this to develop an improved radiance caching algorithm for volumetric light transport. We adaptively sample and interpolate radiance from sparse points in the medium using a second-order Hessian-based error metric to determine when interpolation is appropriate. We derive our metric from each point's incoming light field, computed by using a proxy triangulation-based representation of I he radiance reflected by the surrounding medium and geometry. We use this representation to efficiently compute the first- and second-order derivatives of the radiance at the cache points while accounting for occlusion changes. We also propose a self-contained 2D model for light transport in media and use it to validate and analyze our approach, demonstrating that our method outperforms previous radiance caching algorithms both in terms of accurate derivative estimates and final radiance extrapolation. We generalize these findings to practical 3D scenarios, where we show improved results while reducing computation time by up to 30% compared to previous work.
机译:我们介绍了参与介质中光传输的二阶梯度分析,并使用它来开发用于体积光传输的改进的辐射缓存算法。我们使用基于二阶Hessian的误差度量来自适应地对来自稀疏点的辐射进行采样和插值,以确定何时插值合适。我们从每个点的入射光场得出度量,该度量是通过使用基于代理三角测量的周围介质和几何体反射的辐射度表示来计算的。我们使用此表示法在考虑遮挡变化的同时,有效地计算了缓存点的辐射度的一阶和二阶导数。我们还为媒体中的光传输提出了一个独立的2D模型,并用它来验证和分析我们的方法,证明我们的方法在精确的导数估计和最终的辐射外推方面均优于以前的辐射缓存算法。我们将这些发现归纳到实际的3D场景中,在这些场景中,我们展示了改进的结果,同时与以前的工作相比,将计算时间减少了多达30%。

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