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An Occlusion-Aware Framework for Real-Time 3D Pose Tracking

机译:实时3D姿势跟踪的遮挡感知框架

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摘要

Random forest-based methods for 3D temporal tracking over an image sequence have gained increasing prominence in recent years. They do not require object’s texture and only use the raw depth images and previous pose as input, which makes them especially suitable for textureless objects. These methods learn a built-in occlusion handling from predetermined occlusion patterns, which are not always able to model the real case. Besides, the input of random forest is mixed with more and more outliers as the occlusion deepens. In this paper, we propose an occlusion-aware framework capable of real-time and robust 3D pose tracking from RGB-D images. To this end, the proposed framework is anchored in the random forest-based learning strategy, referred to as RFtracker. We aim to enhance its performance from two aspects: integrated local refinement of random forest on one side, and online rendering based occlusion handling on the other. In order to eliminate the inconsistency between learning and prediction of RFtracker, a local refinement step is embedded to guide random forest towards the optimal regression. Furthermore, we present an online rendering-based occlusion handling to improve the robustness against dynamic occlusion. Meanwhile, a lightweight convolutional neural network-based motion-compensated (CMC) module is designed to cope with fast motion and inevitable physical delay caused by imaging frequency and data transmission. Finally, experiments show that our proposed framework can cope better with heavily-occluded scenes than RFtracker and preserve the real-time performance.
机译:近年来,基于随机森林的图像序列3D时间跟踪方法越来越受到关注。它们不需要对象的纹理,而仅使用原始深度图像和以前的姿势作为输入,这使得它们特别适用于无纹理的对象。这些方法从预定的遮挡模式中学习了内置的遮挡处理,但这些遮挡模式并不总是能够对实际案例进行建模。此外,随着遮挡的加深,随机森林的输入与越来越多的异常值混合在一起。在本文中,我们提出了一种能够从RGB-D图像进行实时且鲁棒的3D姿态跟踪的遮挡感知框架。为此,所提出的框架被锚定在基于随机森林的学习策略中,该策略称为RFtracker。我们旨在从两个方面提高其性能:一方面对随机森林进行集成的局部优化,另一方面对基于在线渲染的遮挡处理进行集成。为了消除RFtracker的学习与预测之间的矛盾,嵌入了局部优化步骤,以指导随机森林朝着最佳回归方向发展。此外,我们提出了一种基于在线渲染的遮挡处理,以提高针对动态遮挡的鲁棒性。同时,设计了一种基于卷积神经网络的轻量级运动补偿(CMC)模块,以应对由于成像频率和数据传输而引起的快速运动和不可避免的物理延迟。最后,实验表明,我们提出的框架比RFtracker能够更好地应对严重遮挡的场景,并保持实时性能。

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