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Evaluating the visual fidelity of physically based animations

机译:评估基于物理的动画的视觉保真度

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For many systems that produce physically based animations, plausibility rather than accuracy is acceptable. We consider the problem of evaluating the visual quality of animations in which physical parameters have been distorted or degraded, either unavoidably due to real-time frame-rate requirements, or intentionally for aesthetic reasons. To date, no generic means of evaluating or predicting the fidelity, either physical or visual, of the dynamic events occurring in an animation exists. As a first step towards providing such a metric, we present a set of psychophysical experiments that established some thresholds for human sensitivity to dynamic anomalies, including angular, momentum and spatio-temporal distortions applied to simple animations depicting the elastic collision of two rigid objects. In addition to finding significant acceptance thresholds for these distortions under varying conditions, we identified some interesting biases that indicate non-symmetric responses to these distortions (e.g., expansion of the angle between post-collision trajectories was preferred to contraction and increases in velocity were preferred to decreases). Based on these results, we derived a set of probability functions that can be used to evaluate the visual fidelity of a physically based simulation. To illustrate how our results could be used, two simple case studies of simulation levels of detail and constrained dynamics are presented.
机译:对于许多产生基于物理的动画的系统而言,可接受性而不是准确性是可以接受的。我们考虑评估动画的视觉质量的问题,在动画质量中,由于实时帧速率要求而不可避免地,或者出于美学原因,物理参数已经失真或退化。迄今为止,尚不存在评估或预测动画中发生的动态事件的物理或视觉保真度的通用方法。作为提供此类指标的第一步,我们介绍了一组心理物理实验,这些实验为人类对动态异常的敏感性建立了一些阈值,包括应用于描述两个刚性对象的弹性碰撞的简单动画的角度,动量和时空变形。除了在变化的条件下为这些变形找到显着的可接受阈值之外,我们还发现了一些有趣的偏差,这些偏差指示出对这些变形的非对称响应(例如,碰撞后轨迹之间的夹角扩展优先于收缩,而速度优选减少)。基于这些结果,我们得出了一组概率函数,可用于评估基于物理的仿真的视觉保真度。为了说明如何使用我们的结果,本文提供了两个简单的案例,分别研究细节和约束动力学的仿真水平。

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