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Nonconvex Rigid Bodies with Stacking

机译:带堆叠的非凸刚体

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摘要

We consider the simulation of nonconvex rigid bodies focusing on interactions such as collision, contact, friction (kinetic, static, rolling and spinning) and stacking. We advocate representing the geometry with both a triangulated surface and a signed distance function defined on a grid, and this dual representation is shown to have many advantages. We propose a novel approach to time integration merging it with the collision and contact processing algorithms in a fashion that obviates the need for ad hoc threshold velocities. We show that this approach matches the theoretical solution for blocks sliding and stopping on inclined planes with friction. We also present a new shock propagation algorithm that allows for efficient use of the propagation (as opposed to the simultaneous) method for treating contact. These new techniques are demonstrated on a variety of problems ranging from simple test cases to stacking problems with as many as 1000 nonconvex rigid bodies with friction as shown in Figure 1.
机译:我们考虑非凸刚体的模拟,重点是诸如碰撞,接触,摩擦(运动,静态,滚动和旋转)和堆积之类的相互作用。我们主张用三角化的表面和定义在网格上的有符号距离函数来表示几何,并且这种双重表示被证明具有许多优点。我们提出了一种新颖的时间积分方法,将其与碰撞和接触处理算法合并,从而消除了对临时阈值速度的需求。我们表明,这种方法与块在摩擦上在倾斜平面上滑动和停止的块的理论解决方案相匹配。我们还提出了一种新的冲击传播算法,该算法可有效利用传播方法(而不是同时方法)来处理接触。这些新技术针对各种问题进行了演示,从简单的测试案例到具有多达1000个带有摩擦的非凸刚体的堆叠问题,如图1所示。

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