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A stereo display prototype with multiple focal distances

机译:具有多个焦距的立体声显示器原型

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Typical stereo displays provide incorrect focus cues because the light comes from a single surface. We describe a prototype stereo display comprising two independent fixed-viewpoint volumetric displays. Like autostereoscopic volumetric displays, fixed-viewpoint volumetric displays generate near-correct focus cues without tracking eye position, because light comes from sources at the correct focal distances. (In our prototype, from three image planes at different physical distances.) Unlike autostereoscopic volumetric displays, however, fixed-viewpoint volumetric displays retain the qualities of modern projective graphics: view-dependent lighting effects such as occlusion, specularity, and reflection are correctly depicted; modern graphics processor and 2-D display technology can be utilized; and realistic fields of view and depths of field can be implemented. While not a practical solution for general-purpose viewing, our prototype display is a proof of concept and a platform for ongoing vision research. The design, implementation, and verification of this stereo display are described, including a novel technique of filtering along visual lines using 1-D texture mapping.
机译:由于光来自单个表面,因此典型的立体声显示器提供的聚焦提示不正确。我们描述了一个原型立体声显示器,包括两个独立的固定视点体积显示器。像自动立体体积显示一样,固定视点体积显示会生成几乎正确的焦点提示,而不会跟踪眼睛的位置,因为光来自正确焦距的光源。 (在我们的原型中,来自三个物理距离不同的图像平面。)但是,与自动立体体积显示不同,固定视点体积显示保留了现代投影图形的质量:与视图有关的照明效果(例如遮挡,镜面反射和反射)是正确的描绘可以利用现代图形处理器和二维显示技术;可以实现真实的视野和景深。虽然这不是用于通用观看的实用解决方案,但我们的原型显示器是概念验证和不断进行视觉研究的平台。描述了该立体显示器的设计,实现和验证,包括使用一维纹理映射沿视线进行过滤的新技术。

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