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Hair Meshes

机译:发网

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摘要

Despite the visual importance of hair and the attention paid to hair modeling in the graphics research; modeling realistic hair still remains a very challenging task that can be performed by very few artists. In this paper we present hair meshes; a new method for modeling hair that aims to bring hair modeling as close as possible to modeling polygonal surfaces. This new approach provides artists with direct control of the overall shape of the hair; giving them the ability to model the exact hair shape they desire. We use the hair mesh structure for modeling the hair volume with topological constraints that allow us to automatically and uniquely trace the path of individual hair strands through this volume. We also define a set of topological operations for creating hair meshes that maintain these constraints. Furthermore; we provide a method for hiding the volumetric structure of the hair mesh from the end user; thus allowing artists to concentrate on manipulating the outer surface of the hair as a polygonal surface. We explain and show examples of how hair meshes can be used to generate individual hair strands for a wide variety of realistic hair styles.
机译:尽管头发在视觉上很重要,并且在图形研究中对头发造型的重视;对逼真的头发进行建模仍然是一项极富挑战性的任务,很少有艺术家可以完成。在本文中,我们介绍了头发网格。一种新的头发造型方法,旨在使头发造型与多边形表面造型尽可能接近。这种新方法使艺术家可以直接控制头发的整体形状。使他们能够建模所需的确切头发形状。我们使用头发网格结构对具有拓扑约束的头发体积进行建模,从而使我们能够自动且唯一地跟踪单个发束通过该体积的路径。我们还定义了一组拓扑操作,用于创建维持这些约束的头发网格。此外;我们提供了一种向最终用户隐藏发网的体积结构的方法;因此,艺术家可以专注于将头发的外表面作为多边形表面进行处理。我们解释并显示了示例,这些示例说明了如何使用发网来生成各种现实发型的单个发束。

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