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首页> 外文期刊>ACM Transactions on Graphics >Synchronized Multi-Character Motion Editing
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Synchronized Multi-Character Motion Editing

机译:同步多字符运动编辑

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摘要

The ability to interactively edit human motion data is essential for character animation. We present a novel motion editing technique that allows the user to manipulate synchronized multiple character motions interactively. Our Laplacian motion editing method formulates the interaction among multiple characters as a collection of linear constraints and enforces the constraints, while the user directly manipulates the motion of characters in both spatial and temporal domains. Various types of manipulation handles are provided to specify absolute/relative spatial location, direction, time, duration, and synchronization of multiple characters. The capability of non-sequential discrete editing is incorporated into our motion editing interfaces, so continuous and discrete editing is performed simultaneously and seamlessly. We demonstrate that the synchronized multiple character motions are synthesized and manipulated at interactive rates using spatiotemporal constraints.
机译:交互编辑人体运动数据的功能对于角色动画至关重要。我们提出了一种新颖的动作编辑技术,该技术允许用户以交互方式操纵同步的多个角色动作。我们的拉普拉斯运动编辑方法将多个字符之间的交互公式化为线性约束的集合并强制执行约束,而用户则直接在空间和时间域中操纵字符的运动。提供各种类型的操纵手柄以指定绝对/相对空间位置,方向,时间,持续时间以及多个字符的同步。非顺序离散编辑功能已整合到我们的运动编辑界面中,因此连续和离散编辑可以同时且无缝地执行。我们证明了同步的多个字符运动是合成的,并使用时空约束以交互速率进行操作。

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