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首页> 外文期刊>ACM Transactions on Graphics >Mixed-Order Compositing for 3D Paintings
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Mixed-Order Compositing for 3D Paintings

机译:3D绘画的混合阶合成

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摘要

We present a method for rendering 3D paintings by compositing brush strokes embedded in space. The challenge in compositing 3D brush strokes is reconciling conflicts between their z-order in 3D and the order in which the strokes were painted, while maintaining temporal and spatial coherence. Our algorithm smoothly transitions between compositing closer strokes over those farther away and compositing strokes painted later over those painted earlier. It is efficient, running in O(n log n) time, and simple to implement. We demonstrate its effectiveness on a variety of 3D paintings.
机译:我们提出了一种通过合成嵌入空间的笔触来渲染3D绘画的方法。合成3D画笔笔触的挑战在于,在保持时间和空间连贯性的同时,要协调3D笔刷的z顺序与笔画绘制的顺序之间的冲突。我们的算法在合成较近的笔触到较远的笔画与合成较晚的笔画与较早的笔画之间平滑过渡。它高效,可在O(n log n)时间内运行,并且易于实现。我们在各种3D绘画上展示其有效性。

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