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首页> 外文期刊>ACM Transactions on Graphics >Modeling Friction and Air Effects between Cloth and Deformable Bodies
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Modeling Friction and Air Effects between Cloth and Deformable Bodies

机译:对布和可变形实体之间的摩擦和空气影响进行建模

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摘要

Real-world cloth exhibits complex behaviors when it contacts deformable bodies. In this paper, we study how to improve the simulation of cloth-body interactions from three perspectives: collision, friction, and air pressure. We propose an efficient and robust algorithm to detect the collisions between cloth and deformable bodies, using the surface traversal technique. We develop a friction measurement device and we use it to capture frictional data from real-world experiments. The derived friction model can realistically handle complex friction properties of cloth, including anisotropy and nonlinearity. To produce pressure effects caused by the air between cloth and deformable bodies, we define an air mass field on the cloth layer and we use real-world air permeability data to animate it over time. Our results demonstrate the efficiency and accuracy of our system in simulating objects with a three-layer structure (i.e., a cloth layer, an air layer, and an inner body layer), such as pillows, comforters, down jackets, and stuffed toys.
机译:现实世界中的布料接触变形物体时会表现出复杂的行为。在本文中,我们将从碰撞,摩擦和气压三个角度研究如何改善布-体相互作用的模拟。我们提出了一种有效且鲁棒的算法,使用表面遍历技术来检测布料与可变形物体之间的碰撞。我们开发了一种摩擦测量设备,并使用它来捕获来自实际实验的摩擦数据。导出的摩擦模型可以实际处理布料的复杂摩擦特性,包括各向异性和非线性。为了产生由布料与可变形物体之间的空气引起​​的压力效应,我们在布料层上定义了一个空气质量场,并使用真实的透气性数据对其进行了动画处理。我们的结果证明了我们的系统在模拟具有三层结构(即布层,空气层和内部主体层)的对象(例如枕头,被子,羽绒服和填充玩具)时的效率和准确性。

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