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3D Shape Regression for Real-time Facial Animation

机译:实时面部动画的3D形状回归

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摘要

We present a real-time performance-driven facial animation system based on 3D shape regression. In this system, the 3D positions of facial landmark points are inferred by a regressor from 2D video frames of an ordinary web camera. From these 3D points, the pose and expressions of the face are recovered by fitting a user-specific blendshape model to them. The main technical contribution of this work is the 3D regression algorithm that learns an accurate, userspecific face alignment model from an easily acquired set of training data, generated from images of the user performing a sequence of predefined facial poses and expressions. Experiments show that our system can accurately recover 3D face shapes even for fast motions, non-frontal faces, and exaggerated expressions. In addition, some capacity to handle partial occlusions and changing lighting conditions is demonstrated.
机译:我们提出了一种基于3D形状回归的实时性能驱动的面部动画系统。在该系统中,面部界标点的3D位置由回归器从普通Web摄像机的2D视频帧中推断出来。从这些3D点中,通过将用户特定的混合形状模型拟合到它们,可以恢复脸部的姿势和表情。这项工作的主要技术贡献是3D回归算法,该算法从易于获取的一组训练数据中学习准确的,针对用户的面部对齐模型,该训练数据是从执行一系列预定义的面部姿势和表情的用户图像生成的。实验表明,即使对于快速运动,非正面面部和夸张的表情,我们的系统也可以准确地恢复3D面部形状。此外,还展示了一些处理局部遮挡和改变照明条件的能力。

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