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Computing Locally Injective Mappings by Advanced MIPS

机译:通过高级MIPS计算局部内射映射

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摘要

Computing locally injective mappings with low distortion in anrnefficient way is a fundamental task in computer graphics. By revisitingrnthe well-known MIPS (Most-Isometric ParameterizationS)rnmethod, we introduce an advanced MIPS method that inherits thernlocal injectivity of MIPS, achieves as low as possible distortionsrncompared to the state-of-the-art locally injective mapping techniques,rnand performs one to two orders of magnitude faster in computingrna mesh-based mapping. The success of our method relies on twornkey components. The first one is an enhanced MIPS energy functionrnthat penalizes the maximal distortion significantly and distributesrnthe distortion evenly over the domain for both mesh-based and meshlessrnmappings. The second is a use of the inexact block coordinaterndescent method in mesh-based mapping in a way that efficiently minimizesrnthe distortion with the capability not to be trapped early byrnthe local minimum. We demonstrate the capability and superiority ofrnour method in various applications including mesh parameterization,rnmesh-based and meshless deformation, and mesh improvement.
机译:以无效率的方式计算低失真的局部内射映射是计算机图形学的一项基本任务。通过重新研究众所周知的MIPS(最等距参数化)方法,我们引入了一种先进的MIPS方法,该方法继承了MIPS的局部注入性,与最新的局部注入映射技术相比,实现了尽可能低的失真,并执行了一项在基于网格的计算中,速度提高了两个数量级。我们方法的成功取决于两个关键要素。第一个是增强的MIPS能量函数,它对基于网格和无网格映射的最大失真进行了显着惩罚,并将失真均匀地分布在整个域中。第二个方法是在基于网格的映射中使用不精确的块协调下降方法,该方法可以有效地最小化失真,并且不被局部最小值尽早捕获。我们展示了nour方法在各种应用中的能力和优越性,包括网格参数化,基于reshesh和无网格的变形以及网格的改进。

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