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首页> 外文期刊>ACM Transactions on Graphics >Representing and Scheduling Procedural Generation using Operator Graphs
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Representing and Scheduling Procedural Generation using Operator Graphs

机译:使用运算符图表示和调度过程生成

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摘要

In this paper, we present the concept of operator graph scheduling forrnhigh performance procedural generation on the graphics processingrnunit (GPU). The operator graph forms an intermediate representationrnthat describes all possible operations and objects that can arisernduring a specific procedural generation. While previous methodsrnhave focused on parallelizing a specific procedural approach, thernoperator graph is applicable to all procedural generation methodsrnthat can be described by a graph, such as L-systems, shape grammars,rnor stack based generation methods. Using the operator graph, wernshow that all partitions of the graph correspond to possible waysrnof scheduling a procedural generation on the GPU, including thernscheduling strategies of previous work. As the space of possiblernpartitions is very large, we describe three search heuristics, aidingrnan optimizer in finding the fastest valid schedule for any givenrnoperator graph. The best partitions found by our optimizer increasernperformance of 8 to 30x over the previous state of the art in GPUrnshape grammar and L-system generation.
机译:在本文中,我们提出了用于图形处理单元(GPU)上的高性能过程生成的操作员图调度的概念。操作员图形成一个中间表示,描述了在特定过程生成期间可能出现的所有可能的操作和对象。虽然先前的方法集中于并行化特定的过程方法,但是引导程序图适用于可以由图描述的所有过程生成方法,例如L系统,形状语法,基于堆栈的生成方法。使用算子图,我们展示了图的所有分区都与在GPU上调度过程生成的可能方式相对应,包括先前工作的调度策略。由于可能的分区空间很大,因此我们描述了三种搜索启发式方法,即aidingrnan优化器,用于为任何给定的算子图找到最快的有效调度。我们的优化器发现的最佳分区将GPU语法和L系统生成的性能提高了8到30倍。

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