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Temporal Gradient-Domain Path Tracing

机译:时间梯度域路径追踪

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摘要

We present a novel approach to improve temporal coherence inrnMonte Carlo renderings of animation sequences. Unlike other approachesrnthat exploit temporal coherence in a post-process, ourrntechnique does so already during sampling. Building on previousrngradient-domain rendering techniques that sample finite differencesrnover the image plane, we introduce temporal finite differencesrnand formulate a corresponding 3D spatio-temporal screened Poissonrnreconstruction problem that is solved over windowed batchesrnof several frames simultaneously. We further extend our approachrnto include second order, mixed spatio-temporal differences, an improvedrntechnique to compute temporal differences exploiting motionrnvectors, and adaptive sampling. Our algorithm can be built onrna gradient-domain path tracer without large modifications. In particular,rnwe do not require the ability to evaluate animation pathsrnover multiple frames. We demonstrate that our approach effectivelyrnreduces temporal flickering in animation sequences, significantlyrnimproving the visual quality compared to both path tracingrnand gradient-domain rendering of individual frames.
机译:我们提出了一种新颖的方法来改善动画序列的时间相干inrnMonte Carlo渲染。与其他在后期处理中利用时间相干性的方法不同,我们的技术已经在采样中进行了处理。在先前的梯度域渲染技术(在图像平面上采样有限差分)的基础上,我们引入了时间有限差分,并制定了相应的3D时空筛选的泊松重构问题,该问题同时在多个窗口的窗口批处理中得以解决。我们进一步将方法扩展到包括二阶,混合的时空差异,利用运动矢量计算时间差异的改进技术以及自适应采样。我们的算法可以构建在梯度域路径跟踪器上,而无需进行大的修改。特别是,我们不需要评估多个帧​​上的动画路径的能力。我们证明了我们的方法有效地减少了动画序列中的时间闪烁,与单个帧的路径跟踪和渐变域渲染相比,显着改善了视觉质量。

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